What changed
1 fix0 additions1 change0 removals
changedAnother MASSIVE update finally introducing a level selection screen ! Mechanical enemies including a heavy tank is now present in Mission 2, Assets such as guns, scenery, tilesets, and in-game character models have received visual improvements, a mission timer pausing at cutscenes make speedruns and competing more fun. Many other improvements, with full changelog listed below!
fixedFurther construction of new levels - New feature: Item Collection Feed - Level Selection Screen, Map-themed - Minor improvements to UI elements - Reworked certain data elements related to saving/loading - Made mission score account for time bonus in seconds - Mission Timer; pauses during cutscenes, etc. - Temporarily disabled in-game opening cutscene - Optimized code for UI elements -Changed looting mechanic; You can no longer loot corpses by crouching and pressing the interaction button, enemies will instead occasionally drop a duffelbag instantly containing a random item - Visual improvements; - Mission 1 Background Skybox; Color gradient have been replaced with an animated Aurora Borealis - Color corrections to snow tileset, purple tint - In-game player model's head is improved, more detailed and resembling of a cat - Character portrait improvements - Visual overhaul to guns; WF512 (M249 SAW), VT80 (M60), SC96 (Beretta ARX160) CS-12 Conqueror (SPAS-12) - Added minimap hint in tutorial section - Added new enemy type; Heavy Tank (Currently only present in Mission 2) - Bug fix: prevented player from calling elevator while jumping, causing elevator to be misaligned - Reduced fog in Mission 1 - Made secret passages transparent instead of invisible while player is inside - Added astrosuit player model for Missions in space/inhospitable environments - Lighting improvements; Added a Subtract layer to allow for complete darkness in level areas - New Bullet Hit VFX; pre-rendered particle effect w/ variations - New soundtrack; War Room - Cleaned up unused assets to reduce file size - Koi fish - Shortened time taken to travel through fast travel-vents - Added new rocket projectile variation for Annihilator (M202 Flash) - Replaced "Exit to Windows" option in pause screen with "Abort Mission" - Made Intel items collectible - Tiny level design changes to Mission 1 - Made variables (Ammo, silencer integrity, objectives, etc.) reset correctly when launching new mission - Made an animated Save Icon when game is saving data - Restricted player from pausing while leaving/entering mission in helicopter - Bug fix: Prevented all icicles from exploding when two or more hit player simultaneously - Bug fix: Prevented icicles to fall at slow speed outside water - Beautified "Press Start" UI element on Start Screen - Replaced old helicopter SFX with new, recording of a NH90 - Made RL-14 (RPG-7) attach to Krynkel correctly - Corrected Krynkel' "back" arm - Added a small new secret area - Swapped ID of guns; SF1-A1 & STAR-5 (M4A1 & SCAR-L) - Updated Gun Locker room - Updated Hunger/Energy UI element - Bug fix: Prevented security console from remaining broken while security is reactived on Mission Restart
Rushaug: Feline Warfare changes
changedAnother MASSIVE update finally introducing a level selection screen ! Mechanical enemies including a heavy tank is now present in Mission 2, Assets such as guns, scenery, tilesets, and in-game character models have received visual improvements, a mission timer pausing at cutscenes make speedruns and competing more fun. Many other improvements, with full changelog listed below!
fixedFurther construction of new levels - New feature: Item Collection Feed - Level Selection Screen, Map-themed - Minor improvements to UI elements - Reworked certain data elements related to saving/loading - Made mission score account for time bonus in seconds - Mission Timer; pauses during cutscenes, etc. - Temporarily disabled in-game opening cutscene - Optimized code for UI elements -Changed looting mechanic; You can no longer loot corpses by crouching and pressing the interaction button, enemies will instead occasionally drop a duffelbag instantly containing a random item - Visual improvements; - Mission 1 Background Skybox; Color gradient have been replaced with an animated Aurora Borealis - Color corrections to snow tileset, purple tint - In-game player model's head is improved, more detailed and resembling of a cat - Character portrait improvements - Visual overhaul to guns; WF512 (M249 SAW), VT80 (M60), SC96 (Beretta ARX160) CS-12 Conqueror (SPAS-12) - Added minimap hint in tutorial section - Added new enemy type; Heavy Tank (Currently only present in Mission 2) - Bug fix: prevented player from calling elevator while jumping, causing elevator to be misaligned - Reduced fog in Mission 1 - Made secret passages transparent instead of invisible while player is inside - Added astrosuit player model for Missions in space/inhospitable environments - Lighting improvements; Added a Subtract layer to allow for complete darkness in level areas - New Bullet Hit VFX; pre-rendered particle effect w/ variations - New soundtrack; War Room - Cleaned up unused assets to reduce file size - Koi fish - Shortened time taken to travel through fast travel-vents - Added new rocket projectile variation for Annihilator (M202 Flash) - Replaced "Exit to Windows" option in pause screen with "Abort Mission" - Made Intel items collectible - Tiny level design changes to Mission 1 - Made variables (Ammo, silencer integrity, objectives, etc.) reset correctly when launching new mission - Made an animated Save Icon when game is saving data - Restricted player from pausing while leaving/entering mission in helicopter - Bug fix: Prevented all icicles from exploding when two or more hit player simultaneously - Bug fix: Prevented icicles to fall at slow speed outside water - Beautified "Press Start" UI element on Start Screen - Replaced old helicopter SFX with new, recording of a NH90 - Made RL-14 (RPG-7) attach to Krynkel correctly - Corrected Krynkel' "back" arm - Added a small new secret area - Swapped ID of guns; SF1-A1 & STAR-5 (M4A1 & SCAR-L) - Updated Gun Locker room - Updated Hunger/Energy UI element - Bug fix: Prevented security console from remaining broken while security is reactived on Mission Restart
Another MASSIVE update finally introducing a level selection screen! Mechanical enemies including a heavy tank is now present in Mission 2, Assets such as guns, scenery, tilesets, and in-game character models have received visual improvements, a mission timer pausing at cutscenes make speedruns and competing more fun. Many other improvements, with full changelog listed below!
v0.8.60 Changelog:
- Further construction of new levels - New feature: Item Collection Feed - Level Selection Screen, Map-themed - Minor improvements to UI elements - Reworked certain data elements related to saving/loading - Made mission score account for time bonus in seconds - Mission Timer; pauses during cutscenes, etc. - Temporarily disabled in-game opening cutscene - Optimized code for UI elements -Changed looting mechanic; You can no longer loot corpses by crouching and pressing the interaction button, enemies will instead occasionally drop a duffelbag instantly containing a random item - Visual improvements; - Mission 1 Background Skybox; Color gradient have been replaced with an animated Aurora Borealis - Color corrections to snow tileset, purple tint - In-game player model's head is improved, more detailed and resembling of a cat - Character portrait improvements - Visual overhaul to guns; WF512 (M249 SAW), VT80 (M60), SC96 (Beretta ARX160) CS-12 Conqueror (SPAS-12) - Added minimap hint in tutorial section - Added new enemy type; Heavy Tank (Currently only present in Mission 2) - Bug fix: prevented player from calling elevator while jumping, causing elevator to be misaligned - Reduced fog in Mission 1 - Made secret passages transparent instead of invisible while player is inside - Added astrosuit player model for Missions in space/inhospitable environments - Lighting improvements; Added a Subtract layer to allow for complete darkness in level areas - New Bullet Hit VFX; pre-rendered particle effect w/ variations - New soundtrack; War Room - Cleaned up unused assets to reduce file size - Koi fish - Shortened time taken to travel through fast travel-vents - Added new rocket projectile variation for Annihilator (M202 Flash) - Replaced "Exit to Windows" option in pause screen with "Abort Mission"- Made Intel items collectible - Tiny level design changes to Mission 1 - Made variables (Ammo, silencer integrity, objectives, etc.) reset correctly when launching new mission - Made an animated Save Icon when game is saving data - Restricted player from pausing while leaving/entering mission in helicopter - Bug fix: Prevented all icicles from exploding when two or more hit player simultaneously - Bug fix: Prevented icicles to fall at slow speed outside water - Beautified "Press Start" UI element on Start Screen - Replaced old helicopter SFX with new, recording of a NH90 - Made RL-14 (RPG-7) attach to Krynkel correctly - Corrected Krynkel' "back" arm - Added a small new secret area - Swapped ID of guns; SF1-A1 & STAR-5 (M4A1 & SCAR-L) - Updated Gun Locker room - Updated Hunger/Energy UI element - Bug fix: Prevented security console from remaining broken while security is reactived on Mission Restart