Full notes
Full RunVR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Another update for you all this week! Notable changes:
Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws.
Systematic improvements to player collision so that edge collisions will reconcile cleaner.
Running into objects will not trigger the ‘invisible force’ as easily.
Throwing yourself on top of areas should be easier.
Added a blob shadow for the headset. Shows where you will land.
Added an interface to change audio levels.
Minor revisions to some levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
