Full notes
Full Runeveil update
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Repeated intro
Hello everyone,
What changed
- Fixes
- Events
- Balance
- Gameplay
Runeveil changes
Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are bringing an ascensions scaling update. We also have some new art we put in the game which we want you guys to see right away as well!
Ascension Difficulty Overhaul
We have flattened the extreme stat scaling across all Ascension levels to create a more consistent challenge.
- Ascensions 1 & 2Enemy HP and Damage have been slightly increased to provide a stronger baseline challenge in the early game.
Ascension 3: Enemy stats remain unchanged from the previous patch.
- Ascensions 4+Enemy scaling has been significantly reduced. Enemies will have progressively fewer stats than before, culminating in Ascension 7 where all enemies now have 20% lower stats overall.
Art!
Water rune orbs are now complete!
+32 Chaos Wizard rune orbs
+22 new Artifact sprites
Bug Fixes
Chaos bolt now should show damage
Steam engine rarity fixed
Sloth arena damage values shown correctly
Mages pendant wording fix
Firefist now works
Artifactmatic now only counts artifacts
Source
Changelog.gg summarizes and formats this update. How we read updates.
