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Steam News27 July 20261mo ago

Runeveil 0.5.41 Patch Notes - New Art & Bug Fixes!

Hello everyone, Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed.

Full notes

Full Runeveil update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

2 fixes2 additions4 changes0 removals
  • Fixes
  • Events
  • Balance
  • Gameplay
fixedBaho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are bringing an ascensions scaling update. We also have some new art we put in the game which we want you guys to see right away as well!
changedWe have flattened the extreme stat scaling across all Ascension levels to create a more consistent challenge.
changedAscensions 1 & 2: Enemy HP and Damage have been slightly increased to provide a stronger baseline challenge in the early game.
addedAscensions 4+: Enemy scaling has been significantly reduced. Enemies will have progressively fewer stats than before, culminating in Ascension 7 where all enemies now have 20% lower stats overall.
added+22 new Artifact sprites
changedChaos bolt now should show damage

Runeveil changes

fixedBaho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are bringing an ascensions scaling update. We also have some new art we put in the game which we want you guys to see right away as well!
changedWe have flattened the extreme stat scaling across all Ascension levels to create a more consistent challenge.
changedAscensions 1 & 2: Enemy HP and Damage have been slightly increased to provide a stronger baseline challenge in the early game.
addedAscensions 4+: Enemy scaling has been significantly reduced. Enemies will have progressively fewer stats than before, culminating in Ascension 7 where all enemies now have 20% lower stats overall.
added+22 new Artifact sprites

Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are bringing an ascensions scaling update. We also have some new art we put in the game which we want you guys to see right away as well!

Ascension Difficulty Overhaul

We have flattened the extreme stat scaling across all Ascension levels to create a more consistent challenge.

  • Ascensions 1 & 2Enemy HP and Damage have been slightly increased to provide a stronger baseline challenge in the early game.
  • Ascension 3: Enemy stats remain unchanged from the previous patch.

  • Ascensions 4+Enemy scaling has been significantly reduced. Enemies will have progressively fewer stats than before, culminating in Ascension 7 where all enemies now have 20% lower stats overall.

Art!

  • Water rune orbs are now complete!

  • +32 Chaos Wizard rune orbs

  • +22 new Artifact sprites

Bug Fixes

  • Chaos bolt now should show damage

  • Steam engine rarity fixed

  • Sloth arena damage values shown correctly

  • Mages pendant wording fix

  • Firefist now works

  • Artifactmatic now only counts artifacts

Source

Steam News / 27 July 2026

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