HomeGamesUpdatesPricingMethodology
Steam News10 July 20261mo ago

Runeveil 0.5.3 Patch Notes - Dual Deck Rework, New Assets & More!

Hello everyone, Today, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.

Full notes

Full Runeveil update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

1 fix7 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedToday, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.
addedNew Features & Major Reworks
addedThe Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts or an upgrade to your starter artifact if you choose to stay pure.
added20 New Artifacts: To support the Dual Deck rework, we have added 20 brand new artifacts to the game. Also each wizard now has a starter artifact to support this system further.
addedGreed Arena Visuals: The Greed Arena now has its real art!
changedBalance & Gameplay Adjustments

Runeveil changes

addedToday, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.
addedNew Features & Major Reworks
addedThe Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts or an upgrade to your starter artifact if you choose to stay pure.
added20 New Artifacts: To support the Dual Deck rework, we have added 20 brand new artifacts to the game. Also each wizard now has a starter artifact to support this system further.
addedGreed Arena Visuals: The Greed Arena now has its real art!

Today, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.

New Features & Major Reworks

  • The Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts or an upgrade to your starter artifact if you choose to stay pure.

  • 20 New ArtifactsTo support the Dual Deck rework, we have added 20 brand new artifacts to the game. Also each wizard now has a starter artifact to support this system further.
  • Greed Arena Visuals: The Greed Arena now has its real art!

Balance & Gameplay Adjustments

  • Enemy Scaling ChangesAdjusted enemy health, damage output, and overall scaling. Enemies will now hit slightly harder in the early game, but will scale less in later stages.
  • Map Rewards: Restricted the total number of Rune Removals that can be selected as map rewards to keep deck-thinning balanced.

  • Rune BalancingTweaked some runes to improve build variety and gameplay flow.

QoL and Bug Fixes

  • Scroll UI Improvements: Scrolls will now remain visible in your artifact bar until their effects are triggered.

  • Unlock TrackerAdded a tracker counter for your unlocks in the collection menu. The numbers will now properly update at the end of your runs.
  • Status Effect VFX: Upgraded the visual effects for status effects like Burn, making them much easier to track during chaotic combats.

  • Artifact ArtAdded 22 new assets to existing artifacts. Less placeholders yay!
  • Progression FixFixed a bug that prevented certain unlockables from being unlocked.

Thank you for your continuous support. We will continue improving the game day by day. If you want to contribute to the development directly, please join Discord or open a thread in the Steam Discussions.

-dicehit team

Source

Steam News / 10 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.