RuneScape ®
Steam News 5 February 20263mo ago

Road to Restoration - What We Want To Achieve

Hello 'Scapers! I'm Mod Breezy, Game Designer for RuneScape, here today with Mod Ryan, Design Director for RuneScape. This is the first of several design blogs where we'll be giving you a lay of the land and share our g…

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Hello 'Scapers! I'm Mod Breezy, Game Designer for RuneScape, here today with Mod Ryan, Design Director for RuneScape. This is the first of several design blogs where we'll be giving you a lay of the land and share our goals for the Road to Restoration as we build toward a new future for RuneScape.

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  • Gameplay
  • UI and audio
  • Events
addedHello 'Scapers! I'm Mod Breezy, Game Designer for RuneScape, here today with Mod Ryan, Design Director for RuneScape. This is the first of several design blogs where we'll be giving you a lay of the land and share our goals for the Road to Restoration as we build toward a new future for RuneScape.
addedMy RuneScape journey started way back in 2006, when my friends invited me over to their house after school to play this cool new game they'd been talking about. I've played consistently since then, with some time away here and there to focus on studies and such.
changedI've maxed, gotten 120 all, Comped, and got a few boss logs under my belt. I joined the RuneScape team as QA almost 8 years ago, and moved into my role as game designer almost 4 years ago.
addedNow, unless you've been living under a rock-crab, you'll have seen that on the 19th of January we released an update to the game's interface, gave some of the early-game areas a new lick of paint, and removed Treasure Hunter from the game. This dropped alongside our new branding for the game and the 2026 roadmap.
changedThe roadmap features an incredible lineup of content updates, but also features an additional roadmap, aptly named "Road to Restoration". This roadmap contains a wide variety of integrity updates aimed at cleaning up parts of the game that have long since needed some love, restoring some challenge to the game, and making your journey through RuneScape a much more consistent, rewarding, and enjoyable experience.
changedDesign GoalsI spent the next years working my way through a bunch of 99s and acquiring a max cape, before ultimately joining Jagex in 2013 as part of the Player Support team. From there I moved into QA and then onwards into Design where I've now spent most of my career.

My RuneScape journey started way back in 2006, when my friends invited me over to their house after school to play this cool new game they'd been talking about. I've played consistently since then, with some time away here and there to focus on studies and such.

I've maxed, gotten 120 all, Comped, and got a few boss logs under my belt. I joined the RuneScape team as QA almost 8 years ago, and moved into my role as game designer almost 4 years ago.

In my time here, I've had a hand in updates such as the Mining & Smithing Rework, 120 Farming & Herblore, War's Retreat, a 2 year stint on the Ninja Team, Zamorak, Catalyst League, and recently the Road to Restoration roadmap updates, just to name a few.

Now, unless you've been living under a rock-crab, you'll have seen that on the 19th of January we released an update to the game's interface, gave some of the early-game areas a new lick of paint, and removed Treasure Hunter from the game. This dropped alongside our new branding for the game and the 2026 roadmap.

The roadmap features an incredible lineup of content updates, but also features an additional roadmap, aptly named "Road to Restoration". This roadmap contains a wide variety of integrity updates aimed at cleaning up parts of the game that have long since needed some love, restoring some challenge to the game, and making your journey through RuneScape a much more consistent, rewarding, and enjoyable experience.

In this series of Road to Restoration design blogs, we want to explain our views on the state of the game - insights into the conversations we've been having, where we think problems lie and where we need to improve, and our approach for addressing each of these design problems.

In this first blog, we're going to start by explaining what the Road to Restoration is and what our goals are for it. We'll also discuss the current state of RuneScape as we see it, expanding on a few key topics. Each subsequent blog will focus on specific updates on the Road to Restoration roadmap as we explain what exactly we're addressing and how - all in relation to the goals we've outlined!

RuneScape has always been about its players - and we're grateful to have a community so passionate and knowledgeable about the game, and we believe it's key that we take you on this journey with us. So, let's dive right in with Mod Ryan who's going to talk about our goals for the Road to Restoration and what we want to achieve.

Design Goals

Hey everyone, I'm Mod Ryan!

I first discovered Gielinor in 2004, back when players were hosting bank sales next to Varrock's west bank in an era before the Grand Exchange's introduction, and before even the Slayer skill existed!

I spent the next years working my way through a bunch of 99s and acquiring a max cape, before ultimately joining Jagex in 2013 as part of the Player Support team. From there I moved into QA and then onwards into Design where I've now spent most of my career.

As a Principal Designer I was responsible for leading the designs for a whole range of

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Steam News / 5 February 2026

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