RuneScape ®
Steam News 9 February 20263mo ago

Community Discussions & This Week in RuneScape

Community Topics: In Case You Missed It + Our Reactions to Last Week Last week we shared what we want to achieve on the Road to Restoration and also shared a preview of our upcoming Early Game Rebalance and DailyScape O…

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Full RuneScape ® update

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removedIn Case You Missed It + Our Reactions to Last WeekLast week we shared what we want to achieve on the Road to Restoration and also shared a preview of our upcoming Early Game Rebalance and DailyScape Overhaul . Having posted the latter blog on Friday and let discussions run their course for the weekend, we're spending this morning looking at what feedback we might be able to implement as part of the respective updates or where we can provide clarification. While we're moving in the overall right direction and are firm in our resolve to get there, your feedback, as always, helps identify areas of change where a little more consideration is required. With that in mind, here are just a few short (non-exhaustive) notes below: An easy one to not go ahead with is the Chaos Altar and the Demonic Skull. We've heard you loud and clear on this point, and will not require the Demonic Skull to be used at the Chaos Altar. Instead, we will change the Chaos Altar buff to have it be acquired through the Wilderness area diary. Livid Farm, Sacred Clay and RuneSpan points have, amongst other things, featured heavily in your discussions. We are considering what can be done about these - while we're not yet ready to commit to anything yet, we just want to let you know that we're taking your thoughts on board. For consumables like Vis Wax and Wicked Hood Teleport charges, you will be able to continue using your remaining ones. A brief reminder: They will not be removed from your inventories at this time. For Thieving, we will tweak the planned changes to the Crystal Mask as well as look to increase high level pickpocketing buffs. We still want to position the Crystal Mask as the best unlock for thieving when used in combination with Light form. Additionally, in Friday's blog we mentioned there were further Hunter buffs in the works for the early levels. We'll be buffing Bird and Kebbit catching methods, such as increasing the success chance on catching birds and XP when caught. For example, Crimson Swifts currently have a success chance of 39% at level 1, increasing with your Hunter level. We'll be buffing all birds to start at 75% success chance at their unlock level instead. There is a concern from some folks that we're removing AFK activities. This absolutely isn't the case, we're just looking to ensure that they are balanced appropriately against the effort, to allow for other more "lean forward" methods to have a place too.
changedIn Case You Missed It + Our Reactions to Last WeekWe also updated our Combat Modernisation Beta on Thursday and have continued to take your thoughts about it on board. We've got another week ahead of us with the Beta and will continue to work on the Combat Modernisation update throughout it - there is a chance that we'll update the beta once more this week, but we'll confirm that via a blog post on the day.
changedThe Week Ahead:Regrounding Items Part 3 of our Road to Restoration blog series, the "Regrounding Items" project is about making visuals and worn items fit better thematically into the world of RuneScape as we work towards something that is more immersive and consistent with the game. We're planning to preview some of this work on Thursday February 12th, with the associated update coming into effect during the week of the 23rd.

Community Topics:

In Case You Missed It + Our Reactions to Last Week

  • Last week we shared what we want to achieve on the Road to Restoration and also shared a preview of our upcoming Early Game Rebalance and DailyScape Overhaul.

    • Having posted the latter blog on Friday and let discussions run their course for the weekend, we're spending this morning looking at what feedback we might be able to implement as part of the respective updates or where we can provide clarification. While we're moving in the overall right direction and are firm in our resolve to get there, your feedback, as always, helps identify areas of change where a little more consideration is required. With that in mind, here are just a few short (non-exhaustive) notes below:

      • An easy one to not go ahead with is the Chaos Altar and the Demonic Skull. We've heard you loud and clear on this point, and will not require the Demonic Skull to be used at the Chaos Altar. Instead, we will change the Chaos Altar buff to have it be acquired through the Wilderness area diary.

      • Livid Farm, Sacred Clay and RuneSpan points have, amongst other things, featured heavily in your discussions. We are considering what can be done about these - while we're not yet ready to commit to anything yet, we just want to let you know that we're taking your thoughts on board.

      • For consumables like Vis Wax and Wicked Hood Teleport charges, you will be able to continue using your remaining ones. A brief reminder: They will not be removed from your inventories at this time.

      • For Thieving, we will tweak the planned changes to the Crystal Mask as well as look to increase high level pickpocketing buffs. We still want to position the Crystal Mask as the best unlock for thieving when used in combination with Light form.

    • Additionally, in Friday's blog we mentioned there were further Hunter buffs in the works for the early levels. We'll be buffing Bird and Kebbit catching methods, such as increasing the success chance on catching birds and XP when caught.

      • For example, Crimson Swifts currently have a success chance of 39% at level 1, increasing with your Hunter level. We'll be buffing all birds to start at 75% success chance at their unlock level instead.

    • There is a concern from some folks that we're removing AFK activities. This absolutely isn't the case, we're just looking to ensure that they are balanced appropriately against the effort, to allow for other more "lean forward" methods to have a place too.

  • We also updated our Combat Modernisation Beta on Thursday and have continued to take your thoughts about it on board. We've got another week ahead of us with the Beta and will continue to work on the Combat Modernisation update throughout it - there is a chance that we'll update the beta once more this week, but we'll confirm that via a blog post on the day.

The Week Ahead:

  • Regrounding Items

    • Part 3 of our Road to Restoration blog series, the "Regrounding Items" project is about making visuals and worn items fit better thematically into the world of RuneScape as we work towards something that is more immersive and consistent with the game. We're planning to preview some of this work on Thursday February 12th, with the associated update coming into effect during the week of the 23rd.

  • Aura Overhaul

    • Another blog in our Road to Restoration series, we'll be previewing our design direction for how to tackle Aura's this

Source

Steam News / 9 February 2026

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