Full notes
Full RuneSage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
RuneSage changes
The latest release of RuneSage focuses on pacing and balance of gameplay. In practice, that means making the tutorial area much easier so you progress more quickly onto the main part of the game, and then adding more puzzles and opportunities for spell casting to give a richer, more immersive experience thereafter. The full set of changes from V0.19.0 is as follows.
Added more places to use magic spells.
Added more NPCs to give clues to the harder puzzles.
Added more visual clues to the locations of the hidden pathways.
Added requirement to cast a spell to open chests.
Added requirement to grab the map out of a chest.
Added ice puzzles.
Improved behaviour of main menu to default to showing last selected option.
Improved graphics for the earth spells.
Improved audio for ice melting.
Improved audio for chest opening.
Improved layout of the forest mazes.
Improved layout of the hidden sun crystal area.
Improved scroll texts.
Fixed bug which could rarely cause the main menu to show no options.
Please note that, although save games are fully backwards compatible, the game mechanics with the treasure chests have changed. Anyone who started playing on V0.19.0 or earlier will find that chests no longer automatically open, and instead you (and anyone starting with V0.20.0 and onwards) now need to cast a spell to open them, and then reach out and grab the maps that lie within. As ever, please keep the feedback coming to feedback@runesage.com as every comment helps refine the game further as it approaches the end of Early Access.
Source
Changelog.gg summarizes and formats this update. How we read updates.
