Full notes
Full Runeline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Changelog:
Gameplay
Added curved belts
Added a scanner building with a SCAN tooltip
Added an ore-to-iron processing pipeline, including molten iron texture and a tint on heated items
Items now cool continuously rather than only during assembler steps
Items can be reheated after cooling (molten glass, glass)
Added a voxel item viewer to inspect items in 3D with labeled faces
Added voxel representations for all items (clay, sand, brick, ore, and more)
Inventory now tracks items by volume rather than count
Default code space increased from 10 to 15
Animated buildings no longer animate while out of power
Prevent placing buildings while the time is frozen
Added quest system
World & Visuals
Added tile blending between different terrain types
Added a water shader
Added drop shadows
Fixed buildings cutting off at chunk borders
Added a background music player
Power UI now turns red when out of energy
Editor & UI
Added a build menu tooltip system; tooltips now hide when the menu closes
Truncated item counts in build menu icon tooltips
Item counts in inventory no longer wrap
Added an API reference sheet and a "refresh code" button in the code editor
Added autosaving when exiting the code editor
Added a clear code button
Settings tabs moved to the top of the settings screen
Added a credits screen
Added a keybind rebinding screen
Fixed text clipping on documentation entry buttons
ESC now works in the main menu
Added volume settings
Bug Fixes
Fixed belt item jumping
Fixed items leaving belts
Fixed a save crash caused by infinite recursion in serialization
Save loading errors now returning the player to the main menu instead of crashing
Fixed null reference exceptions on ESC when no room is loaded
Fixed seed determinism in terrain generation
Source
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