Steam News25 May 20267d ago

Update 2.0.2

The in-game guide A new Guide button on the menu opens a full in-game reference. Skills tab shows every resource, recipe, and piece of gear for the selected skill, with their level requirements.

Full notes

Full RuneClick update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Store
  • Gameplay
  • Workshop
  • Balance
addedThe in-game guideA new Guide button on the menu opens a full in-game reference. Skills tab shows every resource, recipe, and piece of gear for the selected skill, with their level requirements. Runecraft has its own breakpoint table so you can see exactly when each rune starts doubling and tripling. Right-click any skill icon to jump straight to its guide page. Monsters tab shows enemy stats and drop tables, sorted by combat level. Items you haven't looted yet show as "???" — the drop slot is there, you just don't know what fills it yet. Killing things should reveal them.
addedCombo XP and drop textThe floating XP and drop text that streams off the character during a combo now escalates further as the combo grows. Old ceiling capped around 125 hits in a row. New ceiling kicks in around 575 hits and shows real chromatic chaos — color cycling, outlines, real heat. If you'd rather it stayed calm, Settings → Animation → "Fancy XP/Drop Combo Text" caps the effects at the old behavior.
changedTool wield-level requirementsTools now require the gathering-skill level that matches their smithing tier. Iron pickaxe needs Mining 15. Steel hatchet needs Woodcutting 30. Mithril rod needs Fishing 55. Rune tools all gate at level 80. Bronze tools are unchanged at level 1. The tool ladder finally enforces what you'd expect — the tier you can use matches the tier you can craft.
changedEarly-game Ranged and MagicBumped damage across the bottom of both ladders. Wind, Water, Earth, and Fire Strike each got +1 max hit. Bronze through Rune arrows each got +1 ammo strength. Oak and Willow shortbows and staves each got +1 strength bonus. Net at level 1: starter Ranged or Magic max hit climbs from 5 to 7 — slightly above starter Melee at 5, fair pay for the ammo-and-rune cost overhead.
addedPottery template modThe modding template that ships with RuneClick had stale references after 2.0 launched — its example skill was Fletching, which became a base skill. Rebuilt as a Pottery template with hand-pixeled character animation, a pottery wheel scene prop, four item icons, a skill icon, and a starter Workshop preview image. New modders open the folder and see exactly what a working mod looks like. Workshop upload of the literal template is now blocked at the source — duplicate and rename first.
starter Ranged or Magic max hit climbs57starter Ranged or Magic max hit climbs increased, buff

The in-game guide

A new Guide button on the menu opens a full in-game reference. Skills tab shows every resource, recipe, and piece of gear for the selected skill, with their level requirements. Runecraft has its own breakpoint table so you can see exactly when each rune starts doubling and tripling. Right-click any skill icon to jump straight to its guide page. Monsters tab shows enemy stats and drop tables, sorted by combat level. Items you haven't looted yet show as "???" — the drop slot is there, you just don't know what fills it yet. Killing things should reveal them.

Steam post imageSteam post image

Loadout hotkeys

Number keys 1, 2, 3, 4 swap your gear preset mid-action — Skilling, Melee, Ranged, Magic by default. Pressing the hotkey instantly switches both your active skill and the gear loadout for that skill. Customize the bindings or turn the whole system off in the Equipment panel. Mid-fight gear swapping is now real. Switch from Melee to Ranged to Magic against the Abyssal Lord without opening a single menu.

Equipment panel redesign

The panel is wider and shorter. Available Gear renders as an icon grid instead of a stacked text list — every gear icon visible at a glance, click to equip, hover for bonuses and level requirements. Consumable and Auto-eat sit side by side. The loadout hotkey config tucks into the bottom in a compact two-by-two grid.

Steam post imageSteam post image

Combo XP and drop text

The floating XP and drop text that streams off the character during a combo now escalates further as the combo grows. Old ceiling capped around 125 hits in a row. New ceiling kicks in around 575 hits and shows real chromatic chaos — color cycling, outlines, real heat. If you'd rather it stayed calm, Settings → Animation → "Fancy XP/Drop Combo Text" caps the effects at the old behavior.

Tool wield-level requirements

Tools now require the gathering-skill level that matches their smithing tier. Iron pickaxe needs Mining 15. Steel hatchet needs Woodcutting 30. Mithril rod needs Fishing 55. Rune tools all gate at level 80. Bronze tools are unchanged at level 1. The tool ladder finally enforces what you'd expect — the tier you can use matches the tier you can craft.

Early-game Ranged and Magic

Bumped damage across the bottom of both ladders. Wind, Water, Earth, and Fire Strike each got +1 max hit. Bronze through Rune arrows each got +1 ammo strength. Oak and Willow shortbows and staves each got +1 strength bonus. Net at level 1: starter Ranged or Magic max hit climbs from 5 to 7 — slightly above starter Melee at 5, fair pay for the ammo-and-rune cost overhead.

Pottery template mod

The modding template that ships with RuneClick had stale references after 2.0 launched — its example skill was Fletching, which became a base skill. Rebuilt as a Pottery template with hand-pixeled character animation, a pottery wheel scene prop, four item icons, a skill icon, and a starter Workshop preview image. New modders open the folder and see exactly what a working mod looks like. Workshop upload of the literal template is now blocked at the source — duplicate and rename first.

— Vosk

Source

Steam News / 25 May 2026

Open original post

Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.