In this update15
Full notes
Full Rune Coliseum update
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What changed
- Gameplay
- Maps
- Balance
- Performance
- Events
Rune Coliseum changes
Steam post image
Thank you for your patience. We’ve been working hard on development. This update is so large that it’s basically a brand-new game. Let’s take a look at what’s included!
City Map
Buy gladiators, choose tournaments, and unlock 30 playable characters
Base System
Gather resources to build your Base—Blacksmith, Pantheon, Training Ground, and more
Spear
New polearm—Spear: switch grip positions, tip-hit detection, Penetration damage, and more
Item System
New Item System with ~130 items; items replace the old potions and offer more functions
New Weapon System
Weapons now have different Attribute scaling and skill tags; same-type weapons can have different effects
Multi-Weapon Switching
New combat lets you carry multiple weapons and switch mid-fight—block with a shield then counter with a greatsword, or dual blades plus sword & shield; mix freely
Combo Skill System
Slot system: customize Combo Skills—more flexible than V4, covering attack pursuit and block counters
Ultimates & Stamina
New energy design: Stamina and Ultimate energy; gain Ultimate energy by successfully playing cards, forming a Stamina–Ultimate resource loop
Dialogue Interaction
Seek crowd support, surrender, and more mid-battle
Gladiator Interaction
Complete interaction tasks with gladiators and NPCs to raise affinity; reach the threshold to unlock hidden tasks—each gladiator has unique interactions
Lounge
Each tournament has a Lounge with different characters; win more Honor in tournaments to unlock them gradually
Sacrifice Mode
The V4 mode returns, remade and optimized with customizable difficulty; further tuning planned
Movement System Overhaul
Movement fully remade with accurate rulers and positioning; freely control attack start, hit, and end positions for more precise hit detection
Critical Moment System
Critical Moment: click a queue card to slow-mo its performance animation
Defeat Execution
After defeating an enemy, choose to execute or spare them; executed characters die permanently
New Battle Arenas & Rendering Improvements
New Market and Noble maps, plus a refined render pipeline with finer lighting
Beast Enemies
New beast foes: elephant, rhino, hippo, crocodile, bison, boar, leopard—each with exclusive drop gear
Pantheon & Ancient Gods
Eligible gladiators can challenge the Pantheon for Ancient God cards that greatly empower them
Character Level-Up & Traits
Characters can now level up and allocate Attributes, and gain Traits and titles in battle
New Reaction Moment
Reaction Moment reinforced with Perfect Block, Double Overpower, and other common triggers—now a core card-play mechanic
Retirement & Legacy
Retirement: eligible characters retire and merge their cards with a disciple's to train stronger fighters—even fuse special abilities
(The V4 version has been preserved as a commemorative version and is now available in a public branch on Steam.)
Over the next month, we will continue refining this version. We also have some plans for the older version (V4), which will be announced later. We now have a solid foundation, and with V6 we will welcome a stable release! We hope to receive even more of your support while polishing V5. Let’s work together to make Rune Coliseum even better! Contact us!
Source
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