What changed
0 fixes0 additions1 change0 removals
changedContent Adjustment: Added more descriptive wording to the Super Armor explanation (the Super Armor system will be revised and simplified in future versions). Content Adjustment: Adjusted Training Grounds NPC behavior to make training easier to complete. Content Adjustment: Added a card affix/keyword for the Knock-Up effect. Content Adjustment: When the same card has both draw and discard effects, it will now draw first and then discard (previously it discarded first, then drew). Content Adjustment: In Reaction Moments, Block Follow-ups from cards in hand can now trigger. Bug Fix: Fixed a queue evaluation issue caused by homing/tracking attacks. Bug Fix: Fixed an issue where some combat skills of the Oriental Musician were predicted as blockable but were actually unblockable; prediction corrected. Bug Fix: Fixed an issue where “Cut” did not correctly apply Bleed. Bug Fix: Fixed an issue where, after an enemy queue was interrupted, subsequent predictions were incorrect. Bug Fix: Fixed an issue where, during the fight with Phase-2 Black Shield, starting a sub-turn would cause the Black Shield animation to play repeatedly. Bug Fix: Fixed an issue where the completion of the Training Grounds combat segment was not recorded. Bug Fix: Corrected the effect of the “Mortal Combat” card.
Rune Coliseum changes
changedContent Adjustment: Added more descriptive wording to the Super Armor explanation (the Super Armor system will be revised and simplified in future versions). Content Adjustment: Adjusted Training Grounds NPC behavior to make training easier to complete. Content Adjustment: Added a card affix/keyword for the Knock-Up effect. Content Adjustment: When the same card has both draw and discard effects, it will now draw first and then discard (previously it discarded first, then drew). Content Adjustment: In Reaction Moments, Block Follow-ups from cards in hand can now trigger. Bug Fix: Fixed a queue evaluation issue caused by homing/tracking attacks. Bug Fix: Fixed an issue where some combat skills of the Oriental Musician were predicted as blockable but were actually unblockable; prediction corrected. Bug Fix: Fixed an issue where “Cut” did not correctly apply Bleed. Bug Fix: Fixed an issue where, after an enemy queue was interrupted, subsequent predictions were incorrect. Bug Fix: Fixed an issue where, during the fight with Phase-2 Black Shield, starting a sub-turn would cause the Black Shield animation to play repeatedly. Bug Fix: Fixed an issue where the completion of the Training Grounds combat segment was not recorded. Bug Fix: Corrected the effect of the “Mortal Combat” card.
Content Adjustment
Added more descriptive wording to the Super Armor explanation (the Super Armor system will be revised and simplified in future versions).
Content Adjustment
Adjusted Training Grounds NPC behavior to make training easier to complete.
Content Adjustment
Added a card affix/keyword for the Knock-Up effect.
Content Adjustment
When the same card has both draw and discard effects, it will now draw first and then discard (previously it discarded first, then drew).
Content Adjustment
In Reaction Moments, Block Follow-ups from cards in hand can now trigger.
Bug Fix
Fixed a queue evaluation issue caused by homing/tracking attacks.
Bug Fix
Fixed an issue where some combat skills of the Oriental Musician were predicted as blockable but were actually unblockable; prediction corrected.
Bug Fix
Fixed an issue where “Cut” did not correctly apply Bleed.
Bug Fix
Fixed an issue where, after an enemy queue was interrupted, subsequent predictions were incorrect.
Bug Fix
Fixed an issue where, during the fight with Phase-2 Black Shield, starting a sub-turn would cause the Black Shield animation to play repeatedly.
Bug Fix
Fixed an issue where the completion of the Training Grounds combat segment was not recorded.
Bug Fix
Corrected the effect of the “Mortal Combat” card.