What changed
0 fixes2 additions4 changes0 removals
changedQuick followup patch with some balance changes:
changedReduced tourists bandage slots by 1, back to original value. We really want bandages to always feel like a valuable resource, but when the bandage pool is too big it feels less impactful. With recent changes that increased bandage counts on the map, the slightly smaller pool keeps players more eager to find the bandages.
changedTime to heal further reduced from 0.8s to 0.7s. Maria's heal was also still at 1s, so it has been reduced down to 0.7s to match the other tourists.
addedAdded 2 additional bandages onto the map for the first boss on normal mode.
addedBosses now have a touch of dynamic difficulty on normal and easy mode. When they damage the player, they are a bit more forgiving to play against, but ramp back up to "standard" tuning when sufficient damage is done. The idea is to give players a bit of time to heal after getting bonked instead of the bosses immediately following up with another whack.
changedThis was a fast follow up, but we'll be planning to do balance patches every week or two as we get feedback. As always, let us know how this plays!
Time to heal further0.8s→0.7s↓Time to heal further decreased, nerfRun From Mummies changes
changedQuick followup patch with some balance changes:
changedReduced tourists bandage slots by 1, back to original value. We really want bandages to always feel like a valuable resource, but when the bandage pool is too big it feels less impactful. With recent changes that increased bandage counts on the map, the slightly smaller pool keeps players more eager to find the bandages.
changedTime to heal further reduced from 0.8s to 0.7s. Maria's heal was also still at 1s, so it has been reduced down to 0.7s to match the other tourists.
addedAdded 2 additional bandages onto the map for the first boss on normal mode.
addedBosses now have a touch of dynamic difficulty on normal and easy mode. When they damage the player, they are a bit more forgiving to play against, but ramp back up to "standard" tuning when sufficient damage is done. The idea is to give players a bit of time to heal after getting bonked instead of the bosses immediately following up with another whack.
Quick followup patch with some balance changes:
Reduced tourists bandage slots by 1, back to original value. We really want bandages to always feel like a valuable resource, but when the bandage pool is too big it feels less impactful. With recent changes that increased bandage counts on the map, the slightly smaller pool keeps players more eager to find the bandages.
Time to heal further reduced from 0.8s to 0.7s. Maria's heal was also still at 1s, so it has been reduced down to 0.7s to match the other tourists.
Added 2 additional bandages onto the map for the first boss on normal mode.
Bosses now have a touch of dynamic difficulty on normal and easy mode. When they damage the player, they are a bit more forgiving to play against, but ramp back up to "standard" tuning when sufficient damage is done. The idea is to give players a bit of time to heal after getting bonked instead of the bosses immediately following up with another whack.
This was a fast follow up, but we'll be planning to do balance patches every week or two as we get feedback. As always, let us know how this plays!