HomeGamesUpdatesPricingMethodology
Steam News22 November 20241y ago

Difficulty Overhaul Patch - 1.00.05

We have lowered the difficulty of the game across the board in an attempt to reduce the need for players to engage with the easy mode options, especially in the early portions of the game.

Full notes

Full Run From Mummies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions9 changes0 removals
  • Gameplay
  • Balance
  • Fixes
added🏃Movement ChangesMummies now have slightly slower attack speeds, giving you more time to react
changed🏃Movement ChangesEnemy projectile speeds reduced
added🏃Movement ChangesAdded a new easy mode boost: Slow Time! This reduces the game clock speed by 25%, giving you more time to process what’s happening and react accordingly.
changed❤️‍🩹Damage and Health ChangesTourists have an extra heart and bandage slot
added❤️‍🩹Damage and Health ChangesAdditional bandages have been added to each room
changed❤️‍🩹Damage and Health ChangesWhen a player takes damage, they are immune from further damage for slightly longer, up from 2s to 2.5s of immunity.
Time to heal with a bandage0.9s0.8sTime to heal with a bandage decreased, nerf

We have lowered the difficulty of the game across the board in an attempt to reduce the need for players to engage with the easy mode options, especially in the early portions of the game.

🏃Movement Changes

  • Mummies now have slightly slower attack speeds, giving you more time to react

  • Enemy projectile speeds reduced

  • Added a new easy mode boost: Slow Time! This reduces the game clock speed by 25%, giving you more time to process what’s happening and react accordingly.

❤️‍🩹Damage and Health Changes

  • Tourists have an extra heart and bandage slot

  • Additional bandages have been added to each room

  • When a player takes damage, they are immune from further damage for slightly longer, up from 2s to 2.5s of immunity.

  • Scarabs that latch onto the player deal damage less frequently, now every 3s up from every 2s.

  • Time to heal with a bandage reduced from 0.9s to 0.8s

  • Sekhmet Pads also now destroy all enemies nearby on activation! Woohoo!

🎮Level and Enemy Changes

  • Previously, mummies would cover their eyes for a few seconds after a photograph. During this time, they were immune to future photographs. They could even walk towards you and attack while their arms were up!! Now, mummies will only cover their eyes while standing still, and CERTAINLY will not cover their eyes while attacking you!

  • Added ways to destroy mummies in rooms that did not previously have those traps.

  • Added more telescopes into rooms so you can look ahead and get a sense of what’s to come!

  • You can now destroy the sand mummies with quicksand!

  • Embalming Wing slight visual redesign. The third room has also been overhauled to streamline it - it was too confusing before!

🛠️ Fixes

  • Addressed situations where you could not backtrack to pick up a missed Ankh.

There you have it!

A lot of these will change the difficulty of levels to be easier so more people can enjoy Run From Mummies. If you still want heart-pumping challenges, we’ve got you covered there too! Try out the Ascent difficulty modes & Penny Pinchers speed running modes, and make Run From Mummies as hard or as easy as you want!

Enjoy, Tourists, and thank you again for all the feedback!

Source

Steam News / 22 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.