Full notes
Full Run From Mummies update
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Repeated intro
Hey Tourists! 👋
What changed
- Gameplay
- Performance
Run From Mummies changes
July brought us SO CLOSE to being feature complete! With just a few more little elements to tidy up in August, we're excited to enter the polish phase before launch soon.
In particular, we knocked out the following:
All 10 Fun House mini-games are ready to ship, and lots of fun!
We added loads of interesting/silly NPC dialog across the game.
Steam achievements are integrated and ready to be unlocked!
We also did a lot of optimization and cleanup, getting the game's memory footprint down from ~4 GB to ~2 GB. We will keep working this down as we get closer to launch so lower-end PCs can play the game without issue.
The new "Stay Alive" fun house minigame requires you to dodge arrows, sand blobs, and grabby hands for 2 minutes! More and more enemies spawn as the timer counts down... can you enter a zen mode to dodge everything and win? That only leaves a handful of features to finish up:
The Ascend (hard mode) tweaks for each level are mostly done but need to be finished and balanced nicely.
We're working on a way to present you with stats in-game, like how many pictures of mummies you've taken, how many bandages used, all that!
In playtesting, we found a couple of rooms have some elements that we don't love. We're going to refresh those levels to get them on par with the quality we're looking for before shipping the game. Once all that is good to go, we'll be bug hunting, playtesting, and polishing the game to get it ready for you to play!
Oh, and keep an eye out for some exciting announcements over the next couple of months. We're about to kick into high gear on social media and press engagement. Get excited!! :D
See you in a month!
Grant and Matt :orange_heart:
Source
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