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Steam News16 November 20232y ago

Major Update - Nov 16 2023

Hello again folks. Run For Your Life took a big developmental break while I was busy with work and the real world. We're back now though!

In this update3

Full notes

Full Run For Your Life update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Store
  • Gameplay
addedI've spent the last few months cleaning things up and redoing the overall gameplay loop. There's a ton of changes, but I'll try to cover the biggest:#1: The game now has a much more linear level structure , which I'm hoping leads to better tension&release moments. A lot of the doors needed to progress through are time-activated, or require a key or button, etc. Forcing you into a chokepoint situation where you'll need to barricade and set traps until the path ahead is opened.
changedI've spent the last few months cleaning things up and redoing the overall gameplay loop. There's a ton of changes, but I'll try to cover the biggest:#2: Roguelite elements! The abilities, weapons & passives are now rolled randomly at the start of each level, which should help out a lot with replayability and finding fun/janky combos. Cosmetics are still an unlock-system, which will persist through deaths.
changedI've spent the last few months cleaning things up and redoing the overall gameplay loop. There's a ton of changes, but I'll try to cover the biggest:#3: Improved AI and Combat This is always in progress, but I'm feeling pretty happy with the current combat system and enemy AI. There's a lot of small tweaks under the hood, so it may or may not be noticeable immediately.
changedI've spent the last few months cleaning things up and redoing the overall gameplay loop. There's a ton of changes, but I'll try to cover the biggest:I invite you to join the official Discord community to get early sneak peaks, be a part of the feedback and community-ideas process, and get yourself in the credits!
addedhttps://twitter.com/GutsPukeTrailer of the new gameplay and levels

Run For Your Life changes

added#1: The game now has a much more linear level structure , which I'm hoping leads to better tension&release moments. A lot of the doors needed to progress through are time-activated, or require a key or button, etc. Forcing you into a chokepoint situation where you'll need to barricade and set traps until the path ahead is opened.
changed#2: Roguelite elements! The abilities, weapons & passives are now rolled randomly at the start of each level, which should help out a lot with replayability and finding fun/janky combos. Cosmetics are still an unlock-system, which will persist through deaths.
changed#3: Improved AI and Combat This is always in progress, but I'm feeling pretty happy with the current combat system and enemy AI. There's a lot of small tweaks under the hood, so it may or may not be noticeable immediately.
changedI invite you to join the official Discord community to get early sneak peaks, be a part of the feedback and community-ideas process, and get yourself in the credits!
addedTrailer of the new gameplay and levels

Hello again folks. Run For Your Life took a big developmental break while I was busy with work and the real world. We're back now though!

I've spent the last few months cleaning things up and redoing the overall gameplay loop. There's a ton of changes, but I'll try to cover the biggest:

#1: The game now has a much more linear level structure, which I'm hoping leads to better tension&release moments. A lot of the doors needed to progress through are time-activated, or require a key or button, etc. Forcing you into a chokepoint situation where you'll need to barricade and set traps until the path ahead is opened.

#2: Roguelite elements! The abilities, weapons & passives are now rolled randomly at the start of each level, which should help out a lot with replayability and finding fun/janky combos. Cosmetics are still an unlock-system, which will persist through deaths.

#3: Improved AI and Combat This is always in progress, but I'm feeling pretty happy with the current combat system and enemy AI. There's a lot of small tweaks under the hood, so it may or may not be noticeable immediately.

I invite you to join the official Discord community to get early sneak peaks, be a part of the feedback and community-ideas process, and get yourself in the credits!

https://discord.gg/r4GrmebTj7

Follow on Twitter as well to help boost visibility of the project! Word of mouth helps a ton <3

https://twitter.com/GutsPuke

Trailer of the new gameplay and levels

Source

Steam News / 16 November 2023

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