Full notes
Full Rumbral update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, dev team here. One thing we’ve cared about from the beginning is how the game feels visually, not just how it looks, but how it communicates with you.
What changed
- UI and audio
Rumbral changes
The contrast between both realities, the use of color (and sometimes the absence of it), and the way light leads your attention are all part of how you read the world. Instead of relying on UI or text, we try to guide you through what you see and how things are presented.
It’s a more subtle approach, but when it works, you don’t need explanations, you just understand where to look and what might be important.
Does visual clarity matter to you in puzzle games?
Source
Changelog.gg summarizes and formats this update. How we read updates.
