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Steam News2 November 20241y ago

[RUMBLE BLAZING progress report] Animation and shaking object test

What! They're releasing something called DOAXVV Prism!! ...There's not even one original character from DOA lol As a DOA fan since the first game, I want them to release original characters when talking about DOA.

Full notes

Full RUMBLE BLAZING update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedContinued motion productionThis is the work of adding facial expressions
changedSelf-clothes destruction testFor now, I'm prototyping this by creating a flag that switches to a costume destruction motion by pressing a button in the game. This action is when the opponent can move, so I'm trying to figure out how to make the opponent wait when the costume is destroyed.
changedTesting MagicaCloth2This is also being tested, with plans to upgrade from the original MagicaCloth in the near future. Magica Cloth is an asset that can express the movement of breasts, hair, clothes, etc.
changedTesting MagicaCloth2The installation itself is easy, but due to the nature of the game, the selected costume is loaded at the start of the match, so the character's own chest movement and the costume's chest movement must be synchronized at that time. The issue is how to deal with this.
changedTesting MagicaCloth2I don't think the original will be compatible when I upgrade to Unity6, so I hope to upgrade to 2 at an early stage.

RUMBLE BLAZING changes

  • Bladehero
addedThis is the work of adding facial expressions
changedFor now, I'm prototyping this by creating a flag that switches to a costume destruction motion by pressing a button in the game. This action is when the opponent can move, so I'm trying to figure out how to make the opponent wait when the costume is destroyed.
changedThis is also being tested, with plans to upgrade from the original MagicaCloth in the near future. Magica Cloth is an asset that can express the movement of breasts, hair, clothes, etc.
changedThe installation itself is easy, but due to the nature of the game, the selected costume is loaded at the start of the match, so the character's own chest movement and the costume's chest movement must be synchronized at that time. The issue is how to deal with this.
changedI don't think the original will be compatible when I upgrade to Unity6, so I hope to upgrade to 2 at an early stage.

What! They're releasing something called DOAXVV Prism!!

...There's not even one original character from DOA lol

As a DOA fan since the first game, I want them to release original characters when talking about DOA.

But I believe that if the series continues as DOA, they will release DOA7 someday.

Also, I've been wanting to play FF7 Rebirth lately, so I thought I might buy a PS5... but the only games I want to play are FF and Stellar Blade... I'm holding back because I think it's stupid to buy a PS5 just for two games.

If they release DOA7 and Lambrose, I'll buy it right away (lol)

I really think the criterion for buying a game is the characters.

One more week, yay~

Now, a progress report.

Continued motion production

Currently, I'm still working on the standing kiss motion. The video was shot a few days ago, and we are currently working on creating a looping motion.

This is the work of adding facial expressions

I recently saw a review that said "It's a game that was made in 10 minutes," which pissed me off, so I uploaded a video of me working on it (lol)

If you can make it in 10 minutes, please make it!

Self-clothes destruction test

For now, I'm prototyping this by creating a flag that switches to a costume destruction motion by pressing a button in the game. This action is when the opponent can move, so I'm trying to figure out how to make the opponent wait when the costume is destroyed.

Testing MagicaCloth2

This is also being tested, with plans to upgrade from the original MagicaCloth in the near future. Magica Cloth is an asset that can express the movement of breasts, hair, clothes, etc.

The installation itself is easy, but due to the nature of the game, the selected costume is loaded at the start of the match, so the character's own chest movement and the costume's chest movement must be synchronized at that time. The issue is how to deal with this.

For now, I've uploaded test videos of the shaking of the original and 2 on Cien.

https://ci-en.dlsite.com/creator/1072/article/1274483

The parameters for the shaking are different, so the shaking looks quite different, but I still think 2 is better.

I don't think the original will be compatible when I upgrade to Unity6, so I hope to upgrade to 2 at an early stage.

Source

Steam News / 2 November 2024

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