Full notes
Full RUMBLE BLAZING update
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What changed
- Gameplay
- UI and audio
- Maps
RUMBLE BLAZING changes
- Bladehero
What! They're releasing something called DOAXVV Prism!!
...There's not even one original character from DOA lol
As a DOA fan since the first game, I want them to release original characters when talking about DOA.
But I believe that if the series continues as DOA, they will release DOA7 someday.
Also, I've been wanting to play FF7 Rebirth lately, so I thought I might buy a PS5... but the only games I want to play are FF and Stellar Blade... I'm holding back because I think it's stupid to buy a PS5 just for two games.
If they release DOA7 and Lambrose, I'll buy it right away (lol)
I really think the criterion for buying a game is the characters.
One more week, yay~
Now, a progress report.
Continued motion production
Currently, I'm still working on the standing kiss motion. The video was shot a few days ago, and we are currently working on creating a looping motion.
This is the work of adding facial expressions
I recently saw a review that said "It's a game that was made in 10 minutes," which pissed me off, so I uploaded a video of me working on it (lol)
If you can make it in 10 minutes, please make it!
Self-clothes destruction test
For now, I'm prototyping this by creating a flag that switches to a costume destruction motion by pressing a button in the game. This action is when the opponent can move, so I'm trying to figure out how to make the opponent wait when the costume is destroyed.
Testing MagicaCloth2
This is also being tested, with plans to upgrade from the original MagicaCloth in the near future. Magica Cloth is an asset that can express the movement of breasts, hair, clothes, etc.
The installation itself is easy, but due to the nature of the game, the selected costume is loaded at the start of the match, so the character's own chest movement and the costume's chest movement must be synchronized at that time. The issue is how to deal with this.
For now, I've uploaded test videos of the shaking of the original and 2 on Cien.
https://ci-en.dlsite.com/creator/1072/article/1274483
The parameters for the shaking are different, so the shaking looks quite different, but I still think 2 is better.
I don't think the original will be compatible when I upgrade to Unity6, so I hope to upgrade to 2 at an early stage.
Source
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