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Full RUMBLE BLAZING update
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What changed
- Gameplay
RUMBLE BLAZING changes
First of all... I was so focused on writing this article that I missed the intercom and almost missed receiving the rice that was delivered (lol)
I like the evil queen!
These days, the flashy ring costumes are nice, but the old-fashioned one-piece swimsuit-style ring costumes are good too!
Julian's acting is good, but a beautiful actress is still the best... (lol)
That's what I've been thinking lately (lol)
Interested in Unity6
I've recently started to get a bit interested in Unity6.
It has new features and graphics processing seems to have improved, so I'd like to introduce it if it can make processing easier, since it's a game with a lot of polygons.
I tried to upgrade my current project to Unity6 as is the other day, and an error occurred with the Magica Cloth asset used for swinging, but after deleting it, it seems to work fine.
I think it should be fine if I change Magica Cloth to the new Magica Cloth2. I bought it because I was planning to upgrade to Magica Cloth2 eventually, but I need to make some changes to the program and fix the colliders, so I'm putting it off for now.
It seems like the newer version of this asset looks and processes better, so I'd like to upgrade.
I don't think there will be any problems playing the game, but it is already a released game, albeit in early access. What do you think about upgrading the game engine (to Unity 6), and upgrading to Magica Cloth 2?
Well, it's not something I'll be doing right away...
Progress Report
Now, this week's RUMBLE BLAZING is!
Neko no Meme is lost in the standing kiss motion. Neko no Meme changes the specifications of the standing kiss motion. Neko no Meme tries to take a video of the work I'll be sending you three articles!
So, here's the progress already.
Creating a standing kiss motion
I had a lot of trouble with the standing kiss motion that I introduced last time. At first I thought I'd make it a technique for when you grapple with someone in front, but when you put handcuffs on them, you have to turn them around to put the handcuffs on, and then turn them around to face you again to move into a kissing motion, which takes time and the tempo is bad.
So instead of doing it from the front, I changed it to when you get behind them.
These are the standing kissing motions so far
YouTube videos have age restrictions, so those under the age of 18 cannot watch them.
So this time I made a quick video of the production process. Well, it's only a little bit, and I stop thinking about what to do, so it's not really worth watching lol. I just want it to give you an idea of how it's done lol. I'm impressed with people who make animations on YouTube and the like, because they can keep going without stopping (lol).
I'm still in the process of creating the basic flow and shape, and I'll be adjusting the timing and other fine details later. This time it's short, but it's something like this.
Source
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