Full notes
Full Ruler of the Waves 1916 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Ruler of the Waves 1916 changes
Last year, we began a huge addition of gameplay content by expanding the on-rails gameplay to include RTS type controls. This snowballed into base building and more, which we described in our blog as follows:
Structure building is meant to intersect with and enhance the seafaring gameplay by introducing management of the new resources system trifecta: Capital, Industry, and Labor.
Choices involving prioritizing certain structures or resource generation versus shipbuilding, and the skill required to multitask, ought to increase the strategic depth of the game.
Now, we are pleased to announce the full tech tree for Structures, Upgrades, and Units in the game. While we are still working to get the game back to a playable state after all these huge additions, we wanted to share the news with the community in the meantime.
Without further ado, here are the tech trees for Ruler of the Waves 1916:
STRUCTURES
UPGRADES
UNITS
What's next?
All of these changes have introduced a significant amount of work and we hope to share an update once we can return the game to a playable state.
Hope to share more soon and thanks for the patience & support!
-Evan
Source
Changelog.gg summarizes and formats this update. How we read updates.
