Repeated intro
Hello everyone! Daniel here for the weekly update,
What changed
0 fixes0 additions3 changes0 removals
changedThis time around we've been doing digging into the compatibility problems, as well as have been working on a version of the demo for standalone. We've tried to use OpenXR in the recent builds, but this has led to even worse use cases. With this said we are planning on moving a build back so that at least Valve users can use the bindings from the community. At the end of the day, we are trying to fix these problems before doing any other major updates.
changedAt the same time, we've been starting to work on a build for standalone! We are going to be doing optimization and pushing some internal test build soon, once we get through some of the final errors we are getting. Once a build is live we will try to launch on Applab and setup a Sidequest page. So keep an eye out for that!
changedI would also like to note that we are looking soon to invest into a programmer for these compatibility problems, so if you have experience with these problems or pushing to standalone feel free to reach out to us on discord!
RUINWAKER changes
changedThis time around we've been doing digging into the compatibility problems, as well as have been working on a version of the demo for standalone. We've tried to use OpenXR in the recent builds, but this has led to even worse use cases. With this said we are planning on moving a build back so that at least Valve users can use the bindings from the community. At the end of the day, we are trying to fix these problems before doing any other major updates.
changedAt the same time, we've been starting to work on a build for standalone! We are going to be doing optimization and pushing some internal test build soon, once we get through some of the final errors we are getting. Once a build is live we will try to launch on Applab and setup a Sidequest page. So keep an eye out for that!
changedI would also like to note that we are looking soon to invest into a programmer for these compatibility problems, so if you have experience with these problems or pushing to standalone feel free to reach out to us on discord!
This time around we've been doing digging into the compatibility problems, as well as have been working on a version of the demo for standalone. We've tried to use OpenXR in the recent builds, but this has led to even worse use cases. With this said we are planning on moving a build back so that at least Valve users can use the bindings from the community. At the end of the day, we are trying to fix these problems before doing any other major updates.
At the same time, we've been starting to work on a build for standalone! We are going to be doing optimization and pushing some internal test build soon, once we get through some of the final errors we are getting. Once a build is live we will try to launch on Applab and setup a Sidequest page. So keep an eye out for that!
I would also like to note that we are looking soon to invest into a programmer for these compatibility problems, so if you have experience with these problems or pushing to standalone feel free to reach out to us on discord!
All the best, DLC