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Steam News26 September 20259mo ago

Ruins of Endoth is Released!

Hello! Well, I finally reached the milestone that marks the end of one quest, but the beginning of a larger adventure - EARLY ACCESS.

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Full Ruins of Endoth update

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Repeated intro

Hello! Well, I finally reached the milestone that marks the end of one quest, but the beginning of a larger adventure - EARLY ACCESS. The plan was always to make a first iteration of the game with the core systems I wanted, then release into EA at a low price (40% discount for 10 days) and try to get as many people to provide feedback as possible, then use that feedback consensus to help inform the direction of the game. I'm now excited to see what people make of the game so far. For sure there will be issues, and I'm currently working on a patch for stuff I've noticed after release, but the larger goal is to expand the areas that people find fun, add animation refinement, more equipment, more enemies, more quests, more polish.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHello! Well, I finally reached the milestone that marks the end of one quest, but the beginning of a larger adventure - EARLY ACCESS. The plan was always to make a first iteration of the game with the core systems I wanted, then release into EA at a low price (40% discount for 10 days) and try to get as many people to provide feedback as possible, then use that feedback consensus to help inform the direction of the game. I'm now excited to see what people make of the game so far. For sure there will be issues, and I'm currently working on a patch for stuff I've noticed after release, but the larger goal is to expand the areas that people find fun, add animation refinement, more equipment, more enemies, more quests, more polish.

Ruins of Endoth changes

addedHello! Well, I finally reached the milestone that marks the end of one quest, but the beginning of a larger adventure - EARLY ACCESS. The plan was always to make a first iteration of the game with the core systems I wanted, then release into EA at a low price (40% discount for 10 days) and try to get as many people to provide feedback as possible, then use that feedback consensus to help inform the direction of the game. I'm now excited to see what people make of the game so far. For sure there will be issues, and I'm currently working on a patch for stuff I've noticed after release, but the larger goal is to expand the areas that people find fun, add animation refinement, more equipment, more enemies, more quests, more polish.

For anyone that has already bought the game, even in this unfinished state - my heartfelt thanks to you all. I truly appreciate the support and I aim to make the game something you return to in your library often. For now, I'll leave it there but look out for patches with fixes, and also larger content patches in the near future. Thankyou all, Daz KLG Games Ltd

Source

Steam News / 26 September 2025

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