Full notes
Full RUBATO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
RUBATO changes
Hi, all!
Thank you so much for the warm feedback in regards to RUBATO! It's done better than I could have ever imagined!
However, it's not a perfect game. There are flaws and rough edges. Not everyone is a fan. And, that's okay. It's a nice reprieve from everything else that's a bit too polished and overproduced, right?
But... There are things I do REALLY want to fix! I'm going to die angry at myself for not fixing these things!!
I CAN MAKE RUBATO A BETTER GAME!!
I'm working on a set of updates, with the first hopefully launching in time for the summer sale in June. These are focused on adding major QoL features to the game + reworking some things that have personally bugged me.
Map System - heavily, heavily requested! I have a version of this working in-game right now!
Volume Mixing
Cutscene Skipping (Most of them)
Exiting subareas sends you to the door instead of the Field Map
Skip Area 4.5 option after playing the game once
"CONTINUE?" option for the Area 4.5 act screens, so you don't have to take it in all at once
Area 2 cutscene rewrite/rework/redo/remake etc. etc.
Planet Bit menu mouse support
Tony calls are made optional + new extra hidden ones are added
Eventually an update for localization support will be added in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
