What changed
0 fixes1 addition1 change0 removals
addedAdd Draft Arena runs, tribal synergy cards, kingdom buff tracker, and live online count Draft → Arena run: - New persisted arenaStore tracks drafted deck/hero power + W/L record; runs end at 3 losses or 12 wins (with a persisted best-run). - DraftPage gains run summary + in-progress (resume/retire) views; the drafted deck is replayed each battle via initPracticeGame. - GameBoard records each result into the run and rewires the end-overlay buttons (Next Battle / Retire / View Results); GameEndOverlay gains optional button-label overrides. Per-match rewards still flow through the server-authoritative match-result path (no client currency writes).
changedTribal cards: - Tribal synergy spells + tribal 'lord' minions with art and two catalog migrations; engine/AI/balance/descriptions and Collection/Card UI updated.
Rpg Rush changes
addedAdd Draft Arena runs, tribal synergy cards, kingdom buff tracker, and live online count Draft → Arena run: - New persisted arenaStore tracks drafted deck/hero power + W/L record; runs end at 3 losses or 12 wins (with a persisted best-run). - DraftPage gains run summary + in-progress (resume/retire) views; the drafted deck is replayed each battle via initPracticeGame. - GameBoard records each result into the run and rewires the end-overlay buttons (Next Battle / Retire / View Results); GameEndOverlay gains optional button-label overrides. Per-match rewards still flow through the server-authoritative match-result path (no client currency writes).
changedTribal cards: - Tribal synergy spells + tribal 'lord' minions with art and two catalog migrations; engine/AI/balance/descriptions and Collection/Card UI updated.
Add Draft Arena runs, tribal synergy cards, kingdom buff tracker, and live online count Draft → Arena run: - New persisted arenaStore tracks drafted deck/hero power + W/L record; runs end at 3 losses or 12 wins (with a persisted best-run). - DraftPage gains run summary + in-progress (resume/retire) views; the drafted deck is replayed each battle via initPracticeGame. - GameBoard records each result into the run and rewires the end-overlay buttons (Next Battle / Retire / View Results); GameEndOverlay gains optional button-label overrides. Per-match rewards still flow through the server-authoritative match-result path (no client currency writes).
Tribal cards: - Tribal synergy spells + tribal 'lord' minions with art and two catalog migrations; engine/AI/balance/descriptions and Collection/Card UI updated.
Kingdom buff tracker: - KingdomBuffTracker surfaces active production/combat buffs with a countdown bar; TempBuff gains an optional durationSec.
Live online count: - useOnlineCount hook uses a shared Supabase Realtime presence channel (keyed by user id so multiple tabs dedupe); lobby shows an online pill.