What changed
0 fixes0 additions0 changes1 removal
removed⚔️ Weapons no longer attack twice in one turn. Equip weapons like Rusty Blade were letting your hero swing twice in a single turn — effectively doubling their damage (a 2/2 weapon hit for 4). Weapons now correctly strike once per turn, and their durability lasts across turns as intended. 🔵 Level-up progress now matches your XP. The level ring in the main menu filled up before you'd actually earned enough XP, so it looked full while your level stayed put. The ring now tracks your true progress to the next level, matching the experience bar on your Profile. Thanks to everyone in the community reporting issues — keep them coming! 🐉
Rpg Rush changes
removed⚔️ Weapons no longer attack twice in one turn. Equip weapons like Rusty Blade were letting your hero swing twice in a single turn — effectively doubling their damage (a 2/2 weapon hit for 4). Weapons now correctly strike once per turn, and their durability lasts across turns as intended. 🔵 Level-up progress now matches your XP. The level ring in the main menu filled up before you'd actually earned enough XP, so it looked full while your level stayed put. The ring now tracks your true progress to the next level, matching the experience bar on your Profile. Thanks to everyone in the community reporting issues — keep them coming! 🐉
Bug fixes
⚔️ Weapons no longer attack twice in one turn. Equip weapons like Rusty Blade were letting your hero swing twice in a single turn — effectively doubling their damage (a 2/2 weapon hit for 4). Weapons now correctly strike once per turn, and their durability lasts across turns as intended. 🔵 Level-up progress now matches your XP. The level ring in the main menu filled up before you'd actually earned enough XP, so it looked full while your level stayed put. The ring now tracks your true progress to the next level, matching the experience bar on your Profile. Thanks to everyone in the community reporting issues — keep them coming! 🐉