In this update5
Full notes
Full RP2D Virtual Tabletop update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
RP2D Virtual Tabletop changes
Campaign Binder
A full GM preparation workflow in one place: create campaigns, save the current room as a reusable scene, organize scenes with categories, and browse campaign content with clearer covers, descriptions, and faster inline actions.
Faster campaign management during play: saved scenes can be loaded, duplicated, deleted, and organized directly from the list, while saved notes, saved skills, and saved character presets now open in clearer split views with direct previews and faster actions.
Cleaner and more practical browsing: saved notes can now be previewed and loaded straight from the Binder, saved skills can be applied directly to a token from the list, and the whole campaign browser now uses cleaner wording across all supported languages.
Room Audio
A true room music tool: Stream Audio now lets you upload and reuse stored audio files up to 5 MB, import directly from the PC, browse supported formats more clearly, and keep a recent URL history ready for replay.
A clearer in-game audio HUD: dedicated play/pause icons, cleaner controls, visible volume feedback beside the player, and support for FLAC and OPUS in addition to the previous formats.
Fog and Dynamic Lighting
A redesigned fog workflow: fog tools are now grouped inside a compact Manage fog panel, making it much easier to switch between adding fog, removing fog, and clearing all fog without digging through separate actions.
Persistent discovered areas: explored zones can now stay readable even after a light source moves away, creating a clearer and more tabletop-like exploration flow.
New Reveal polygon mode: the GM can uncover custom shapes point by point on the map, making it easy to reveal rooms, corridors, triangles, or irregular zones without relying only on circular light sources.
Safer and cleaner lighting tools: Manage fog and Manage Dynamic Lighting can now be minimized, moved around, and used more safely during play, with cleaner panel layouts and a dedicated ON/OFF toggle directly inside the lighting manager.
Stronger hidden-area protection for players: undiscovered areas are darker, hidden tokens no longer capture clicks, players and spectators now see fully opaque darkness, and opening a radial menu no longer weakens the darkness overlay.
Multiplayer and Performance
Smoother multiplayer fog painting: sync now happens when the GM finishes a stroke, closing the fog panel stops painting immediately, and interacting with the panel no longer paints the map behind it.
Smoother token movement during exploration: dragging through fog, shadow, and discovered areas now causes fewer lighting refresh spikes, with lighter grouped refreshes when moving multiple tokens together.
Onboarding and Stability
- Updated onboardingthe tutorial and Quick Tour now match the current Binder, room audio, fog, and dynamic-lighting workflows more closely, so new players learn the live interface instead of outdated menu flows.
Broader stability improvements: this update also includes a wide UI safety and stability pass, reducing broken refreshes and edge-case issues across campaign scenes, notes, characters, skills, and inline management flows.
Join us on Discord to share your feedback, ideas, and creations:
Special thanks to Gentleman Geekers for bug reports and suggestions.
Source
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