In this update6
Full notes
Full RP2D Virtual Tabletop update
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What changed
- Gameplay
- Server
- Performance
RP2D Virtual Tabletop changes
Token Sheet - Quick Appearances
Each token now has 5 appearance slots directly accessible from its sheet, so you can switch incarnation in one click.
By default, all 5 slots use the token's current sprite; replacing one slot only changes that slot, while the others remain unchanged.
Initiative & Combat Flow
Initiative is now easier to follow during combat: the bar is navigated by dragging.
A manual round counter has been added to clearly track the global round number.
Map & Markers
Quick markers are better controlled in multiplayer, with simple limits to prevent spam and keep the map readable for everyone.
Token Theme Presets
You can now save a token style as a theme preset and quickly reapply it to other tokens.
A mini tab of saved theme sets makes preset management and reuse faster during play.
Tools & Templates
The Tools menu now stays open while placing and editing templates, with a compact layout and clearer active-option visibility.
Template placement (ruler, cone, circle) has been reworked for smoother cursor tracking during click-and-drag, with multiplayer sync on validation.
Multiplayer Performance
Client-side global recalculations are now limited to necessary cases to keep gameplay smooth.
General performance optimization pass across the client to improve overall responsiveness.
Player-facing goal: fewer micro-freezes for spectators/players during reactions, sheet updates, and fast combat actions.
Special thanks to Gentleman Geekers for bug reports and suggestions.
Source
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