Full notes
Full Royal Quest Online update
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What changed
- Maps
- Balance
- Gameplay
Royal Quest Online changes
Our Nearest Plans
Guys, thank you for being with us — it truly matters to us.
Now, to the point: no beautiful fairy tales, no empty announcements — just facts. We will not make promises about a "grandiose update in two weeks" that leads to nothing — that's just not right.
At this stage, our main goal is to restore order, and let's immediately explain what that means.
Before we give you something completely new — new content, new mechanics, new opportunities — we want to put in order what is already in the game, eliminate serious balance issues, and make sure the game runs stably. This is not the fastest or most spectacular path, but it is the right one, because only on a solid foundation can you build something lasting and interesting.
Of course, we are not abandoning new content, and we will continue to work on what can be implemented right now. However, we cannot provide specific timelines or finalized concepts just yet.
We fully understand that many are waiting for big announcements, major content updates, and epic trailers, but first we have quiet, complex, and not very glamorous work ahead — work that is not about trailers or headlines.
You will see its results in rebalances, technical fixes, and polish. We know this is not exactly what you're hoping for first and foremost, but it is critically important, because without it, anything new simply won't be able to stand on its own feet.
So what exactly do we want to do?
Regarding classes: the Crusader has not been forgotten — we are gathering feedback, analyzing statistics, and discussing possible changes. For the Sniper, the documentation is already in its final stage, and we want to make the release more careful, taking into account the experience we gained from working on the Crusader.
Dungeons and bosses will also see changes — perhaps not always pleasant, but necessary and correct, and we are being honest about this right away, without any sugar-coating.
As for Arenas and Sieges — expect silence in the coming months, but not because we don't want to work on them. Rather, because without a solid, fundamental rebalance, it would be premature to tackle them. As soon as we have a clear picture, we will definitely return to this topic.
This year, the project team has been renewed, and you can see it in the change of direction. Previously, we mainly focused on solving technical issues; now we are solving gameplay issues — because that's what truly makes a game interesting.
Thank you for being with us. If you complain — it means you care. If you come back — it means you believe in the project. We truly appreciate that.
Your RQ Team❤️
Source
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