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Steam News31 March 20263mo ago

March 31, 2026 Update

Greetings! In the March 31, 2026 update, we're sharing what's changing in the game. Skill Changes: Invulnerability effect replaced with Protected effect: skills now reduce incoming damage by 40% for 2 seconds.

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Full Royal Quest Online update

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Repeated intro

Greetings! In the March 31, 2026 update, we're sharing what's changing in the game.

What changed

3 fixes3 additions7 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedInvulnerability effect replaced with Protected effect: skills now reduce incoming damage by 40% for 2 seconds.
changedHealth recovery effect standardized: skills now restore 50% of maximum health for all classes. Exception: the Crusader with the Reincarnation talent restores 100% health.
changedCooldown increased: from 2 to 5 minutes.
addedLevel 65 skills (commonly referred to as "zeros" in the community) were introduced several years ago as a temporary solution aimed at protecting players from excessive burst damage. Over time, however, this mechanic began creating additional issues for both class balance and the development of various game systems.
changedIn PvP, these skills didn't solve the problem of sudden death, as they required manual activation. In PvE, on the other hand, full invulnerability allowed players to ignore mechanics and bypass content too easily, fostering undesirable gameplay patterns centered around periodically gaining complete immunity.
changedFor a long time, this mechanic has imposed limitations on both current balance adjustments and the implementation of future updates.
Cooldown increased:25minutesCooldown increased: increased, nerf

Royal Quest Online changes

changedInvulnerability effect replaced with Protected effect: skills now reduce incoming damage by 40% for 2 seconds.
changedHealth recovery effect standardized: skills now restore 50% of maximum health for all classes. Exception: the Crusader with the Reincarnation talent restores 100% health.
changedCooldown increased: from 2 to 5 minutes.
addedLevel 65 skills (commonly referred to as "zeros" in the community) were introduced several years ago as a temporary solution aimed at protecting players from excessive burst damage. Over time, however, this mechanic began creating additional issues for both class balance and the development of various game systems.
changedIn PvP, these skills didn't solve the problem of sudden death, as they required manual activation. In PvE, on the other hand, full invulnerability allowed players to ignore mechanics and bypass content too easily, fostering undesirable gameplay patterns centered around periodically gaining complete immunity.

Skill Changes:

  • Invulnerability effect replaced with Protected effect: skills now reduce incoming damage by 40% for 2 seconds.

  • Health recovery effect standardized: skills now restore 50% of maximum health for all classes.

    Exception: the Crusader with the Reincarnation talent restores 100% health.

  • Cooldown increased: from 2 to 5 minutes.

Level 65 skills (commonly referred to as "zeros" in the community) were introduced several years ago as a temporary solution aimed at protecting players from excessive burst damage. Over time, however, this mechanic began creating additional issues for both class balance and the development of various game systems.

In PvP, these skills didn't solve the problem of sudden death, as they required manual activation. In PvE, on the other hand, full invulnerability allowed players to ignore mechanics and bypass content too easily, fostering undesirable gameplay patterns centered around periodically gaining complete immunity.

For a long time, this mechanic has imposed limitations on both current balance adjustments and the implementation of future updates.

These changes are designed to increase the cost of using level 65 skills and reduce the reliance of both PvP and PvE scenarios on brief windows of total invulnerability.

We understand that adapting to the new mechanic will take time for players who are accustomed to the previous functionality. Nevertheless, this change is a necessary step — without it, implementing several future updates would not have been possible.

Bug Fixes

  • Fixed a bug where pets would stop following the character.

  • Fixed a visual bug with the " Jacket of the Cold Night" item.

  • Fixed the description of the " Warg of the Universum " mount.

Client-side mob rendering optimized: the system now uses fewer resources for visualization, and mob movement has become more natural and smoother.

Some of you experienced technical difficulties last week. We haven't forgotten about it.

For all players who played last week, the following has been added to the Golden Chest on the character selection screen:

  • Royal Blessing (3 days)

  • Trading Spot (24/36) × 2

Additionally, all players who had more than 0 Goodles will also receive:

  • 100 Goodles

See you in Royal Quest!

Source

Steam News / 31 March 2026

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