In this update3
Full notes
Full ROVA update
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What changed
- Gameplay
ROVA changes
What's Next? | Sneak Peak
Hey all - Tom here!
It's been a little while since our last update, so I thought it's time to let you know what we've been up to. Don't worry - it's all good news! Firstly, I'd like to say a massive thanks to everyone that has bought and supported ROVA so far. It means a lot, and there's been plenty of feedback to keep us busy (which is great)!
So What Have We Been Doing?
Apart from solving a bunch of bugs, we've put a lot of energy into optimisation.
The Chunking System has had another massive overhaul.
We needed better support for caves, which made the Chunking System our priority. Originally, objects on the surface would be loaded in at the same time as the cave systems, which caused framerate issues for some players.
I can happily say the new system works and has removed most framerate issues players experienced in certain locations! ːsteamhappyː
We're currently ironing out some asset 'pop-in' this new system has created, but this should be cleaned up soon.
Sneak Peak - Crystal Caves Content Update
It's not just all bug fixes and optimisations.
We've also been working on the next content update, featuring a bunch of quests and things to do.
Most content for this update is based around the Crystal Caves.
I don't want to spoil too much, so here's a vague (Work In Progress) screenshot.
That's all for now.
We look forward to sharing more with you soon! <3
Source
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