Full notes
Full RoundZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Balance
Changes & Fixes
Fixed a bug where the upgrade machine could leave players without their weapon.
Fixed an issue where zombies could get stuck in the Liberty Wheel from the lab hallway.
Fixed an issue where zombies could get stuck at the first barrier in the second room.
Fixed Radar collision, preventing players from getting on top of it.
Fixed LockRunIn UI, which incorrectly displayed "SprintALot."
Ammo purchase UI now correctly changes from red to white after buying.
Improved zombie pathfinding to reduce unexpected movement changes.
Increased Mac-10 yaw recoil for better weapon balancing.
Stats are now saved when exiting the pause menu.
New Features
Added unique names for each upgraded weapon.
Updated UI colors for the name and outline of upgraded weapons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
