HomeGamesUpdatesPricingMethodology
Steam News19 November 20257mo ago

RoundZ – Patch 1.0.1 (Performance & Fixes)

Hey survivors, Today’s update focuses on making RoundZ run smoother, cleaner, and more stable across the board. Version 1.0.1 is all about performance and fixes after launch.

In this update4

Full notes

Full RoundZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey survivors,

What changed

3 fixes0 additions8 changes2 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
changedToday’s update focuses on making RoundZ run smoother, cleaner, and more stable across the board. Version 1.0.1 is all about performance and fixes after launch.
changed🧠 AI & Round Logic ImprovementsZombie spawn logic rebuilt to reduce overhead and improve stability
changed🧠 AI & Round Logic ImprovementsBehavior Trees initialize smarter for better performance
removed🧠 AI & Round Logic ImprovementsGameMode no longer checks zombie count every tick, zombies now notify on death to advance the round
removed⚙️ General FixesRemoved damage indicator when a player is downed
fixed⚙️ General FixesFixed the bug where you could “revive” players that were already alive

RoundZ changes

changedToday’s update focuses on making RoundZ run smoother, cleaner, and more stable across the board. Version 1.0.1 is all about performance and fixes after launch.
changedZombie spawn logic rebuilt to reduce overhead and improve stability
changedBehavior Trees initialize smarter for better performance
removedGameMode no longer checks zombie count every tick, zombies now notify on death to advance the round
removedRemoved damage indicator when a player is downed

Today’s update focuses on making RoundZ run smoother, cleaner, and more stable across the board. Version 1.0.1 is all about performance and fixes after launch.

🧠 AI & Round Logic Improvements

  • Zombie spawn logic rebuilt to reduce overhead and improve stability

  • AI now starts cleanly without the old BeginPlay clutter

  • Behavior Trees initialize smarter for better performance

  • GameMode no longer checks zombie count every tick, zombies now notify on death to advance the round

⚙️ General Fixes

  • Removed damage indicator when a player is downed

  • Fixed the bug where you could “revive” players that were already alive

  • Game now ends correctly when all players are down

  • Fixed an achievement-related crash

  • Updated the main menu logo

⛰️ Terrain Optimization

  • Landscape now runs with Runtime Virtual Textures

  • This cuts shader cost significantly while keeping visuals identical

  • Lower GPU load = more stable performance

Loading Improvements

  • Levels now preload during the loading screen to avoid early-game FPS drops

Thanks for all the support during the launch of RoundZ. More updates and surprises are coming, this is just the first step.

– Hugo, developer of RoundZ

Source

Steam News / 19 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.