In this update1
Full notes
Full Rotwood update
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What changed
- Gameplay
- Fixes
- Events
- UI and audio
- Performance
- Server
Rotwood changes
Fixes & Changes
All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt.
Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements.
The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not.
Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state.
Fixed an issue where Rook would spawn the wrong reinforcement waves.
Fixed a softlock that could occur during the final boss battle.
Rewards can now spawn from Shiny Bushes during the final hunt.
Fixed several issues/ typos with some translated text.
Added the "Press F8 to submit feedback" message back to the pause screen.
Improved lobby matchmaking stability.
Fixed a crash when attempting to position notifications before the HUD had been created.
Reduced the size of the high latency indicator
Source
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