In this update15
Full notes
Full Roten update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
- Balance
Roten changes
New Items
Added Red Crowbar
Added Green Crowbar
Added Small Military Backpack
Added Butcher Knife
In-Game Map
Steam post image
Added a new in-game topographic map, as requested by many players.
Players can now open the map by pressing M button, during gameplay to check their location and navigate the world more easily. This should help with finding roads, understanding the world layout, and moving between points of interest.
Bandits Update
Bandits received a major visual update with new faction-based skins and combat roles.
Forest Military
Added 5 Forest Military skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Desert Military
Added 5 Desert Military skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Forest Savages
Added 6 Forest Savage skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Butcher Shotgunner
Desert Savages
Added 6 Desert Savage skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Butcher Shotgunner
New Zombies
Added new zombie types:
Crawler
Feral Ghoul
Decayed Zombie
These new zombie types should make infected areas feel more varied and less repetitive.
World Improvements
Mountains are now taller, making the world feel deeper and more enclosed
Updated the colors of several buildings for better visual variety
Reworked some enemy zones by replacing zombie-only areas with bandit-controlled areas
Fixed several lakes where water was only visible on the surface and disappeared when the player moved deeper into it
Gameplay Balance
Zombies are no longer as overpowered
Reduced zombie sight detection
Reduced zombie hearing detection
Zombies should no longer instantly detect the player from unrealistic distances
Bandits are still a menace
A More Dangerous World
The world should now feel more alive, more hostile, and less predictable.
With new bandit factions, more zombie variety, and better navigation with the in-game map, exploration should feel more rewarding while still keeping the survival tension.
What’s Next
We are continuing to work on enemy variety, world improvements, balancing, loot, and overall gameplay polish.
More updates are already in progress.
Feedback
Thank you to everyone playing, reporting issues, and giving feedback.
As always, let us know what you think about the update and what you would like to see improved next.
Source
Changelog.gg summarizes and formats this update. How we read updates.
