Full notes
Full Root Beer On Tap update
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What changed
- Compatibility
- Gameplay
- UI and audio
Root Beer On Tap changes
Hi everyone, I've got a big update to the beta of Root Beer On Tap today. Big enough that I'd strongly recommend any existing beta testers that try the game again start with the How To level again just to be safe.
Many levels re-balanced to be more manageable.
2 new levels added, a viking root-ale house and a medieval town center.
Start when you want, no timers counting down to the start of a level.
More forgiving counters.
Throwing has been tuned to hopefully feel better.
New bonus level that hopefully feels more bonus-ey.
Google Resonance Audio is now being used for sound spacialization.
Moved to the newest beta build of the SteamVR Input for UE4 plugin. This means among other things that the super informative poster and controller guides should now show the accurate controller (although you do have to press one button before this registers each time you boot the game, a "press x to start" screen is on the list).
Better NPC behavior to prevent them from stacking on top of each other, they now make sure no one else is in the way before moving.
Probably more but that should be the meatiest stuff.
Please give it a try and tell me what you think. And what better place to give feedback than the shiny new Hypernoodle Games Discord! There you'll find channels for suggestions, bug fixes, general chatting, as well as a place to request a beta key if you don't yet have one and would like to help me make sure Root Beer On Tap ends up being as good as I can make it. I look forward to chatting with all of you on Discord! That's it for now, give the demo a try, break it, and let me know how it goes! Thanks! Sojimne, Hypernoodle Games
Source
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