What changed
0 fixes3 additions2 changes0 removals
changedTo those testers whom it may concern, Good evening! the beta of Root Beer On Tap has been updated with the following changes:
addedAdded splash screen at the start which shows the Hypernoodle Games Logo and explains recentering.
addedAdded the ability for the player to recenter themselves in their space, in cases where what is set as the center of the play-space by SteamVR or Oculus is inconvenient for throwing.
addedAdded an extra mug of root beer within arm's reach in the main menu.
changedA note about recentering, and about UI in the current beta: You'll likely notice that all UI hints, such as the super informative posters, and hints in the tutorial, reflect the controls for the Valve Index Controllers. The system for determining which controller is being used isn't quite done cooking yet it seems, but in the mean time if you are using an Oculus Rift the button positions are basically the same, minus the trackpad. Please check the controller binding UI for a detailed breakdown of the controls for each controller. Note that Windows MR is not yet fully supported. Also, if you are using Vive wands and are wondering how to recenter yourself, hold the application button down for three seconds. I hope you are enjoying the beta, and have a chance to try it out. I'm still concerned about how throwing feels, so input on that aspect of the game especially from fresh beta testers who have never played it before is greatly appreciated. Thanks!
Root Beer On Tap changes
changedTo those testers whom it may concern, Good evening! the beta of Root Beer On Tap has been updated with the following changes:
addedAdded splash screen at the start which shows the Hypernoodle Games Logo and explains recentering.
addedAdded the ability for the player to recenter themselves in their space, in cases where what is set as the center of the play-space by SteamVR or Oculus is inconvenient for throwing.
addedAdded an extra mug of root beer within arm's reach in the main menu.
changedA note about recentering, and about UI in the current beta: You'll likely notice that all UI hints, such as the super informative posters, and hints in the tutorial, reflect the controls for the Valve Index Controllers. The system for determining which controller is being used isn't quite done cooking yet it seems, but in the mean time if you are using an Oculus Rift the button positions are basically the same, minus the trackpad. Please check the controller binding UI for a detailed breakdown of the controls for each controller. Note that Windows MR is not yet fully supported. Also, if you are using Vive wands and are wondering how to recenter yourself, hold the application button down for three seconds. I hope you are enjoying the beta, and have a chance to try it out. I'm still concerned about how throwing feels, so input on that aspect of the game especially from fresh beta testers who have never played it before is greatly appreciated. Thanks!
To those testers whom it may concern, Good evening! the beta of Root Beer On Tap has been updated with the following changes:
Added splash screen at the start which shows the Hypernoodle Games Logo and explains recentering.
Added the ability for the player to recenter themselves in their space, in cases where what is set as the center of the play-space by SteamVR or Oculus is inconvenient for throwing.
Added an extra mug of root beer within arm's reach in the main menu.
Made a small change to how throw velocity is calculated.
A note about recentering, and about UI in the current beta: You'll likely notice that all UI hints, such as the super informative posters, and hints in the tutorial, reflect the controls for the Valve Index Controllers. The system for determining which controller is being used isn't quite done cooking yet it seems, but in the mean time if you are using an Oculus Rift the button positions are basically the same, minus the trackpad. Please check the controller binding UI for a detailed breakdown of the controls for each controller. Note that Windows MR is not yet fully supported. Also, if you are using Vive wands and are wondering how to recenter yourself, hold the application button down for three seconds. I hope you are enjoying the beta, and have a chance to try it out. I'm still concerned about how throwing feels, so input on that aspect of the game especially from fresh beta testers who have never played it before is greatly appreciated. Thanks!