Full notes
Full room13 update
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What changed
- Compatibility
- Gameplay
- Balance
Update 11
It's the BOSS BATTLES Update! But it's so much more! You can now change faces during gameplay. Between rounds, various face crates will appear, that if selected will change your face to the face inside. The only catch is you don't have a choice, once the box is opened your future fae is inside. On the bright side, you'll get full life and the more faces you switch to in game, random, at times nonsensical tidbits of the storylinw will told. This is also the last update before the full release (barring any gamebreaking bugs that need immediate attention) You can still pick your start face in this beta, but thats more for testing the faces. in the full version that won't be a part of the main game, but I might add it back in for some sort of Arcade Mode(?) Back to the BOSS BATTLES! You'll notice by every door there is now a light. When the light is lit, that room is where a boss will be active in the next round. This let's you run away from, or chase boss battles. If you stay in the same room there is also a 1 in 12 chance that your current room will be the next boss battle, you just won't know it until it starts :) Full update log below- Features
Added the 12 boss battles
You can pickup the boss face if you defeat them (12 new faces)
You can change your face in game `with face crates
3 Keys to open room 13 have been added (but you still can't open the door until the full release)
Each door has a light indicating next boss location if lit
You can now throw a melee weapon that you picked up at anytime when using a controller
Balance
Created a "ramp up"in the zombie activity in the early rounds
Adjusted the life amount of the faces to remove some advantages of faces that made the game too easy
The Magnetized face now has a timer
Lights out rounds are spaced out and a random occurances
Environment
Opened up room 3 a bit more to allow for better flow
Bug Fixes
Minor graphic fixes
Flamethrower Killtraps now work
Objects that previously didn't now pause when paused
Player character can't fall trhough floor now
Enemies can't fall through floor now
many many......MANY more minor bug fixes.
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
