Full notes
Full room13 update
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What changed
- Balance
- Gameplay
- Fixes
Update 13
It's the Face POP update! What is the face pop update exactly? It's just an ADORABLE way for me to say I made the game slightly harder by adding a 5 round limit on faces in game. See below! Balance
I Added a 5-round limit to faces. If you wear a face for more than 5 rounds in a row it blows up and you're back to having no face. This is to keep the gameplay balanced whether you find a "strong" face in an early round or late.
You have a couple second invincibility when you enter a room to keep you from getting hurt right when you walk in
Environment
I made the door to room13 much more defined and it displays how many keys you have found.
Bug Fixes
The red hall elecrticity Killtrap has been fixed so that now it alternates between the two sets of killtraps.
Minor graphic fixes
A few more minor bug fixes.
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
