Full notes
Full room13 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
room13 changes
Get ready for EXPLODABLES!!!!!! Features
Added explodable crates (to go along with ammo and health crates) When you touch them they explode hurting zombies around you
Pressing Down+Jump now allows you to fall through floors (you still have to jump off of stairs)
Weapons
Added 3 Magazine types (two of which include additional weapon upgrades on top of just Ammo carried)
Added two additional Melee weapons
Balance
Less Zombie Surprise in boxes
More Health crates appear in game.
Environment
Room6 (Circus) The floating balloons now contain a life or ammo crate, explode when shot or just pop.
Room5 (Cherubs) I altered the width of the floor area to keep the zombies from an infinite loop of falling from the ceiling.
GFX/SFX
None
Bug Fixes
Fixed health crate not working issues
Doors now reset to closed when you restart a game and at the end of the tutorial
Rebinding controls now work correctly in Options
Arsenal images now show as unlocked when unlocked
Room3 - Charred remains no longer float.
Melee weapons can now land on furniture and stairwells
You can pick up a melee weapon when doing a shoulder charge
Tutorial text no longer appears cutoff at times
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
