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Steam News11 June 201511y ago

Update #4

SURPRISE!!! It's mid-week update #4! Since I was late on the last couple updates I tried to be early on this one, and it's a good one!

Full notes

Full room13 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes3 removals
  • Gameplay
  • Balance
addedYou can now find something you may not want to find when searching between rounds
addedAdded 2 new magazine types
addedAdded 2 new stock types
changedBalance
changedChanged the layout of room#4 so you can more freely move around
removedDuring your 1st run between rounds the weapons menu no longer freaks out

room13 changes

addedYou can now find something you may not want to find when searching between rounds
addedAdded 2 new magazine types
addedAdded 2 new stock types
changedBalance
changedChanged the layout of room#4 so you can more freely move around

SURPRISE!!! It's mid-week update #4! Since I was late on the last couple updates I tried to be early on this one, and it's a good one! Features

  • You can now find something you may not want to find when searching between rounds

Weapons

  • Added 2 new magazine types

  • Added 2 new stock types

Balance

  • Changed the layout of room#4 so you can more freely move around

Bug Fixes

  • Max ammo graphic updates to show the actualy max ammo

  • BoxFace appears behind arm instead of in front

  • During your 1st run between rounds the weapons menu no longer freaks out

  • KillTraps now start everytime you are warned one is starting

  • Ballons can no longer be shoulder charged off screen/through walls

  • The undead can no longer be shoulder charged off screen/through walls

Have a great day!

Source

Steam News / 11 June 2015

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