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Steam News7 June 201511y ago

Update #3

It's update #3. In this update I have made the initial zombies weaker and added a couple tiers of zombie toughness! This should help everyone get off to a faster start, but the difficulty ramps up quickly!

Full notes

Full room13 update

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What changed

0 fixes3 additions0 changes0 removals
  • Balance
  • Gameplay
addedIt's update #3. In this update I have made the initial zombies weaker and added a couple tiers of zombie toughness! This should help everyone get off to a faster start, but the difficulty ramps up quickly! Balance
addedNew 3 tiers of zombies. Basic, Middle, Strongest with higher life per tier.
addedAs always let me know if any of these issues pop back up. Let me know what you think of the new dgampelay difficulty balance. Have a great day!

room13 changes

addedIt's update #3. In this update I have made the initial zombies weaker and added a couple tiers of zombie toughness! This should help everyone get off to a faster start, but the difficulty ramps up quickly! Balance
addedNew 3 tiers of zombies. Basic, Middle, Strongest with higher life per tier.
addedAs always let me know if any of these issues pop back up. Let me know what you think of the new dgampelay difficulty balance. Have a great day!

It's update #3. In this update I have made the initial zombies weaker and added a couple tiers of zombie toughness! This should help everyone get off to a faster start, but the difficulty ramps up quickly! Balance

  • Initial Zombies require a single shot to kill with basic ammo (2 shots with pellet)

  • New 3 tiers of zombies. Basic, Middle, Strongest with higher life per tier.

Bug Fixes

  • Zombies don't hurt you the instance you enter a room

  • No more insta-death upon entering a room (I hope)

  • Exiting room3 now takes you to the correct room

As always let me know if any of these issues pop back up. Let me know what you think of the new dgampelay difficulty balance. Have a great day!

Source

Steam News / 7 June 2015

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