Full notes
Full room13 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
room13 changes
It's update #3. In this update I have made the initial zombies weaker and added a couple tiers of zombie toughness! This should help everyone get off to a faster start, but the difficulty ramps up quickly! Balance
Initial Zombies require a single shot to kill with basic ammo (2 shots with pellet)
New 3 tiers of zombies. Basic, Middle, Strongest with higher life per tier.
Bug Fixes
Zombies don't hurt you the instance you enter a room
No more insta-death upon entering a room (I hope)
Exiting room3 now takes you to the correct room
As always let me know if any of these issues pop back up. Let me know what you think of the new dgampelay difficulty balance. Have a great day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
