Full notes
Full Room Service update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Room Service changes
If you know the feeling of anticipation and expectation when it comes to a video game, we can proudly say that the feeling is equal in both waiting for a game to come out AND getting a game ready to come out!
We have finally tested our game thoroughly and polished it enough that we deemed it was worthy of submitting the demo to Steam. We’re eagerly waiting for review and soon you’ll be able to play it yourself!
And while we are waiting for approval we are eager to share some great news!
Sound Design
After posting about the game on our social media, we got in touch with an amazing sound designer Kaan Salman who improved all the sounds for our game. We originally wanted to post the demo a bit earlier, but Kaan worked so fast and delivered amazing sound effects and ambiance sounds so we decided to implement them before the demo release. With everything cooked up, we even got scared ourselves. And we did the cooking!
We have also made some major improvements to the game from both a technical and gameplay standpoint:
The Maid
Completely renewed and improved her AI
Is now quite responsive to players' eyes being opened or closed
Reaction to player being in a safe area is also improved
Getting caught by the Maid is now scary (we added death animation)
Improved UI
Vastly improved readability, look and feel of the UI
Eliminated jitters and stutters
Removed Metahuman
While the original idea was to use Unreal Engine MetaHumans for checking in the guests of the hotel, it was quite expensive and was causing lags on some PCs while the visual style didn’t fit our vision for the game, so Metahumans for the guest check-ins are gone. Don’t fret, for we have decided to make the models ourselves and will re-implement them in a proper way to enhance the game without the massive downsides.
Thank you for following the development. We can’t wait for you to experience the demo.
Source
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