In this update5
Full notes
Full Romestead update
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What changed
- Maps
- Fixes
- Balance
- Gameplay
Romestead changes
Steam post image Change log
General
Player Graves
When connecting to a game, invalid grave map markers will be removed
To prevent graves from being inaccessible, they will now sometimes be moved to the start of the dungeon
If you can't get to your grave, then reload the world or wait for the dungeon to reset
If a grave has been destroyed or lost, then when the world is loaded again, the gravestone will be recreated at the world spawn point (not beds)
Unfortunately we were not able to apply this retroactively to already lost graves
Fixed Depth of Field issue in Temple of Vulcan
Fixed piercing damage icon
Citizens
Removed negative traits from existing citizens that do not have any positive traits
Citizens will now teleport home if they get stuck
You can now move through citizens if you walk into them for 2 seconds
Carpenters are now better at getting to construction sites, and now have a max range of 90 tiles from their building
Buildings
Trade routes will now prevent you from using a starving citizen as carrier
Constructions
Gates will now close faster behind you
Fixed gates not auto opening for players carrying something
Dungeons
Fixed some players not being able to enter "Cure of Robigus"
Fixed not being able to fall into a pit in a volcano dungeon
...and a few other fixes and changes!
Happy adventuring!
Source
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