In this update3
Full notes
Full Rolled Out! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Fixes
Rolled Out! changes
[0.5.1] - 2020-04-06 - Whole bunch of bugfixes
Patch 0.5.1 is mostly focused around responding to player feedback regarding some stages, fixing some options, and correcting some of the more obvious bugs. Your best scores are now saved, and menu music has been added! We also fixed a couple of crashes, did a couple of things that may help increase performance, and even changed how your times are displayed. Please continue to provide feedback and bug reports through the Discord, email and GitLab!
Uses stage config v0.3.0
Uses course config v0.1.0
Added
VSync is now a toggle in the options menu
When playing a course in arcade mode, the UI now shows what stage number you're on
Selected worlds/courses are now highlighted when browsing the practise/arcade browser UIs
When stage config parsing fails, you now get a message dialog explaining why
Added a toggle to disable wormhole see-through - may be useful on low-end machines
Added "Are you sure?" dialog when trying to exit out of gameplay
Added in-game log for indexing/stage errors (Hit F4 to toggle between hidden, errors-only, and all messages - hit F5 to clear)
Best course scores are now saved
Added menu music - it's the Tranquility music for now
Fallout volumes are now functional
Changed
The framerate cap slider in the options menu now goes up to 240 (up from 120), beyond that makes the framerate unlimited
The default framerate cap has been changed from unlimited to 120
The coin count in the game HUD now uses at least 2 digits, to line up with how the life counter uses at least 2 aswell
Improved lighting in Desolation
Tranquility BG shrunk dramatically
Ice Cave BG shrunk dramatically
Changed layout of the following stages:
Sticky Floors
Conveyor Belts
You Will Love This Level
Carved Tube
Seesaws
Springs
Tunnel Fall
Back & Forth
Get Over It
Tiltstacles
Icy Bridge
Wire To You
Landscaping
Canister
Planeswalking
Turning Wire
Squiggly
Touch Activation
Pattern
Watch Your Step
Funnel Cake
Flower
Crescents
Skate Tricks
Interwoven
What Goes Up
Walkways
Branches
Levels
Teacups
Swervy Pistons
Hourglasses
Beholden
Centripetal Jumps
Changed cycle in the following stages:
Jumpy Options
Fling Rings
Archway
Peek-a-boo
Not-So-Quicksand
Sunken Wire
Reduced wind strength in the following stages:
Crosswind
The Cure
Made latter two seesaws in "Foursquare" a little less aggressive
"Snake" renamed to "Wavelength"
"Link" renamed to "Basics"
"Conveyer Belts" renamed to "Conveyor Belts"
"Icey Bridge" renamed to "Icy Bridge"
"What The Hell Do I Name This Thing" renamed to "Decomposition"
"Quicksand" renamed to "Not-So-Quicksand"
"Punched" renamed to "Swervy Pistons"
The "Course complete!" dialog now shows milliseconds to 3 decimal places, instead of 2
Times in the UI are now formatted like 00h 00m 00s 000ms, instead of 00 : 00 : 00 . 000
Fixed
You can now unlimit the framerate again from the options menu if you change it from the default
Fixed crash if there was no audio device to output music to
Fixed bug where input was occasionally ignored for a frame after the timer started
Fixed some randomized announcer lines never playing
Ticking is now paused when loading in world backgrounds - this should help with spin-in cutscenes appearing to start halfway through their animation on weaker machines
Fixed geometry hole in "Crescent"
Fixed geometry hole in "Decomposition"
Fixed random erronous gravity flips in "Inverse"
Fixed missing touch platform material animations in most touch platform stages
Fixed broken animation in "Roiling"
Fixed missing goals in "Destruction"
Fixed flipped wormholes in "Planeswalking"
Fixed flipped wormhole in "The Cure"
Fixed crashes in "Scoopers", "Tracks", and "Blades"
Fixed missing stage previews
The game icon is now the Rolled Out! icon, instead of the Unreal Engine one
Input button states are now cleared during loading sequences - no more holding W before a loading time and having the menus go crazy when it finishes loading
Minor sizing tweaks to the arcade menu
Fixed various crashes/issues in the arcade mode menu, where it was possible to start a course beyond its end, or try and start a null course
If you finish an arcade course but don't start at the beginning, the run is disqualified and scores are not saved
Fixed best times/scores not being saved
Source
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