In this update4
Full notes
Full Rolled Out! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Compatibility
Rolled Out! changes
Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while.
Yes we know Morris is still invisible, sorry! Patch soon..hopefully. I mean it can't take 6 months again, right? Yeeah sorry about that - a lot of stuff has happened for me (Alice) in the past several months and (without getting too much into details), I just haven't had the same kind of time as what I had nearer the start of the year - I haven't abandoned Rolled Out, promise - this game's still very much a passion project for all of us and I apologize for not really mentioning this sooner (it's scary!).
Uses Unreal Engine 4.27.2
Uses stage config v0.6.0
Uses course config v0.2.0
Added
Enabled the Unreal Engine console (Press backtick to use it)
Stage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)
There's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)
You can now bind DPad inputs, finally
Various new stages
Changed
The main menu now has unique music
Quaternions are now normalized when loading a stage config
Coins are now placed where their hitbox is, rather than above it
Physics have been slightly tweaked
Because of this, we are wiping leaderboards for this update. Sorry! This will be the last global leaderboard wipe.
Some stages have been tweaked too
Removed
Removed ambient volume slider (it was never used)
Removed "Show level select" input binding (it was also never used aside from some old internal-debug stuff)
Fixed
The speedometer reads "---" instead of being empty when going over 999 speed units
Fixed issue where changing direction on UI sliders would sometimes skip values
The color picker hue goes from 0-1 now, instead of cycling 100 times from 0-100
Renamed color picker "lightness" to "value", since it uses as HSV color model, not HSL
Animal voice volume now saves/loads correctly (instead of reusing the announcer voice slider)
High-res textures are now loaded in the character picker
The Other Realm background is less obnoxiously bright on Linux/Vulkan now
Ctrl-Shift-Click to create preview images for an entire arcade course no longer crashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
