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Steam News4 December 20223y ago

v0.5.7 release - New stages and various touch-ups

Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while.

In this update4

Full notes

Full Rolled Out! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions11 changes3 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
addedOh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while.
changedUses stage config v0.6.0
addedAddedEnabled the Unreal Engine console (Press backtick to use it)
changedAddedStage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)
addedAddedThere's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)
addedAddedYou can now bind DPad inputs, finally

Rolled Out! changes

addedOh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while.
changedUses stage config v0.6.0
addedEnabled the Unreal Engine console (Press backtick to use it)
changedStage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)
addedThere's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)

Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while.

Yes we know Morris is still invisible, sorry! Patch soon..hopefully. I mean it can't take 6 months again, right? Yeeah sorry about that - a lot of stuff has happened for me (Alice) in the past several months and (without getting too much into details), I just haven't had the same kind of time as what I had nearer the start of the year - I haven't abandoned Rolled Out, promise - this game's still very much a passion project for all of us and I apologize for not really mentioning this sooner (it's scary!).

  • Uses Unreal Engine 4.27.2

  • Uses stage config v0.6.0

  • Uses course config v0.2.0

Added

  • Enabled the Unreal Engine console (Press backtick to use it)

  • Stage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)

  • There's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)

  • You can now bind DPad inputs, finally

  • Various new stages

Changed

  • The main menu now has unique music

  • Quaternions are now normalized when loading a stage config

  • Coins are now placed where their hitbox is, rather than above it

  • Physics have been slightly tweaked

    • Because of this, we are wiping leaderboards for this update. Sorry! This will be the last global leaderboard wipe.

  • Some stages have been tweaked too

Removed

  • Removed ambient volume slider (it was never used)

  • Removed "Show level select" input binding (it was also never used aside from some old internal-debug stuff)

Fixed

  • The speedometer reads "---" instead of being empty when going over 999 speed units

  • Fixed issue where changing direction on UI sliders would sometimes skip values

  • The color picker hue goes from 0-1 now, instead of cycling 100 times from 0-100

  • Renamed color picker "lightness" to "value", since it uses as HSV color model, not HSL

  • Animal voice volume now saves/loads correctly (instead of reusing the announcer voice slider)

  • High-res textures are now loaded in the character picker

  • The Other Realm background is less obnoxiously bright on Linux/Vulkan now

  • Ctrl-Shift-Click to create preview images for an entire arcade course no longer crashes

Source

Steam News / 4 December 2022

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