Full notes
Full Roll Five update
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What changed
- Gameplay
- UI and audio
- Fixes
Figure rework:
To prepare for the Christmas update featuring legendary prisms, a rework of the hand system has been carried out. The goal is to simplify the number of combinations, reducing them from 14 to 9. The hierarchy of hands has been reorganized according to their difficulty.
The base points and multipliers for each hand have also been increased for smaller combinations. Full House and Fortune remain unchanged in terms of points, while other hands have been adjusted in relation to them.
High_Dice 1M 5P => 2M 20P
Pair 2M 10P => 3M 30P
Double_Pair 2M 20P => 4M 35P
Three_Of_A_Kind 4M 30P => 5M 35P
Full_House 6M 40P
Flush 14M 140P => 7M 60P
Straight 5M 30P => 9M 70P
Four_Of_A_Kind 7M 60P => 10M 90P
Fortuna 12M 120P
New magic egg family (icons has been changed too!)
Because some "Magic Eggs" has been deleted, I added 6 prisms to replace them. Spoiler :
Features:
Adding Prism Crystal
Adding Prism Firetorch of Sapiens
Adding Prism Velocity Shoes
Adding Prism Nail
Adding Prism Necklace
Adding Prisme Hoof of Horok
Adding Prism Dreamcatcher
Adding Prism Bacteria.
Wooden Grimace now react to extreme dice.
Blobble can transfer its aura if the copied prism doesn't have an aura.
Aura spawn rate different for each one (Mystical 35% / Azura 25% / Flame 25% / Inferno 15%)
Deck "Doppelgänger" only add x2 Prism in inventory (no consummables x2 anymore)
Level up cap to 1 Level up for 1 Attack for secondary figures (figures that are NOT your highest level)
Linear progression of Point / Mult when figure level up
Rework all hand figure
Adding option to stop showing "Secret Figure Notification"
Adding icons "Hijack" , "Aura", "Hijack"
New value for figures Point and Mult
New icons for "Magic Egg" prisms, with a color for each family
Bug fix:
Four of Kind become a Flush if added a 5th die. Full House with all die same color possible only without relic "Flush in 4 Dice"
Exp bar hover relics icons
Less exp to level up to level 10
Fix a bug, when "Amber Fruit" was at 0 incrementation just after last attack, it generate to +200P next fight.
Fix list "Figure_Experience" not correctly populated before first call
Conso "Change Color Red" have a new name "Hestia" (conflict with Hades).
Fix unlock with new figures (temporary, achievement rework soon)
Adding icon "Level Up". Prism tooltip for "Amber Fruit" and "Cape of Knowledge" refer to Level Up.
Blobble now correctly copy highest prism.
Fixed experience calculation when there is lag on particule consommation
Fix bug "Magic Egg" aura was skipped when it doesn't react to Attack figure
Fixing amount of experience calculation
Source
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