Full notes
Full Roll Five update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
- Fixes
You can now continue your last game with the new "Continue Last Game" option, allowing you to jump right back into the action without losing your progress after quitting the game. This feature was requested a lot. A new button also "Restart" for faster restart (same deck and same difficulty but different seed of course). Prisms with Ethereal Aura now have a chance to appear in the shop or choice scenes, but it's very rare... Item "Ink" change to "Lava for clarity. More new feature will come in the future, with a new system to sort dice, and a potion to add a ghost die too !
Features:
You can now continue your last game if you quit the game!
Button "Quit to Menu" changed to "Save & Quit"
New button "Restart" on menu to restart with the same deck/difficulty
Added button "Restart" on the lost panel
Displayed figure focus now updates when it becomes the "Main" figure during EXP gain.
Added a chance for prisms with Ethereal Aura to spawn in the shop or choice scene
New Ethereal Aura effect
Consumable "Ink" changes art to "Lava"
Prism "Elusive Value (57)" now displays sell value change in notifications.
Balance:
Prism Ethernal Wheel #36 bonus increased from 15 to 22
Common prisms are now sold for 6 gold.
Rare prisms are now sold for 10 gold.
Epic prisms are now sold for 14 gold.
Added icons to some tips.
Rune Helios (increases dice value) now modifies 2 dice instead of 1.
Omega rune modifies only one die, and this cannot change with the relic "Muscle".
Relic Snowflake (prisms can appear multiple times) base cost reduced from 30 gold to 18.
Rare prisms are more common on easier difficulties
Dice with impossible value Seven now has a base point of 25 instead of 14.
Dice with impossible value Eight now has a base point of 35 instead of 16.
Dice with impossible value Nine now has a base point of 50 instead of 18.
More level bonuses for magic eggs
Amber Fruit now gives 20 Mult at the start instead of 200 Points
Bug Fixes:
Added tip "Bonus Can Vary" for prisms that don't have a varying bonus.
Fixed a bug where relic tooltips were not hidden when losing focus on the relic
Showing the menu just before losing no longer locks the player with no input from the controller
Ethereal prisms from the shop or reward scene can now be added when prism slots are full
Fixed dark square when showing prisms in the collection
Fixed bug with an extra empty page in the prism collection
Fixed bug where Prism "Elusive Value (57)" could not reach the maximum sell value.
Fixed bug with relic Gong (must exhaust all attacks to win) where the player had to wait 12 seconds between each attack when health was at 0
Fixed Dumstick retrigger count
Added "Die Face" icon.
Changed Dragon's Claw localization.
Changed localization for unlocking Transfer Aura
Changed message in the rest site when no runes are in the inventory
Fixed localization for relic "Straight in 4 Dice"
Fixed wrong ID in database tooltip
Fixed achievement unlock issues
Easier Steam Achievements:
Unlock #104 : Do a Roll in Merchant that cost more than
5035 Gold.Unlock #109 : Spend at least
10050 Gold in one action.Unlock #112 : Increment Whale (152) at least
10050.Unlock #115 : Increment Cape of Knowledge (40) at least
7545.Unlock #124 : Increment Warrior's braid (96) at least
-10-5.Unlock #137 : Sell Prism with value smaller than
-10-1 Gold.Unlock #138 : Sell Prism with value greater than
5035 Gold.Unlock #140 : Increment Wanted Poster (153) at least
3520.Unlock #144 : Earn
1510 Gold with Advantageous Trio (66).Unlock #151 : Have
250150 Gold in Inventory.Unlock #153 : Delay Firetorch of Sapiens (27) by
156.Unlock #158 : Do Attack with
129 Die Trigger.Unlock #162 : Use Jealous Buttons (129) with at least
43 most played figures.Unlock #163 : Use Power Catalyst (139) to Boost a Die to at least
5020 Points.Unlock #166 : Increment Lindor Constant (164) at least
3520.Unlock #161 : Use Sun Triad (155) at maximum value possible. => Now need only 6 incrementation.
Unlock #155 : Use Lower case Upper case (42) at maximum value possible. => Now need only 6 incrementation.
Unlock #126 : Use Quartet (156) at maximum value possible. => Now need only 6 incrementation.
Unlock #122 : Use Symmetrical Key (154) at maximum value possible. => Now need only 6 incrementation.
More new feature will come in the future, with a new system to sort dice, and a potion to add a ghost die too !
Source
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