Demo 8 is out ! Xp system, aura, difficulty, new deck & prism
Features : Experience system. Steam post image Deck: Reworked deck , new relic for difficulty. The demo can now reach difficulty 4. Steam post image Game design: Prisms can appear with auras in the choice shop.
Full notes
Full Roll Five update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions0 changes0 removals
Maps
Store
UI and audio
addedFeatures :Experience system. Steam post image Deck: Reworked deck , new relic for difficulty. The demo can now reach difficulty 4. Steam post image Game design: Prisms can appear with auras in the choice shop. Steam post image Unlock conditions in the collection. Steam post image Reskinned map tree. Steam post image Aura to dice & prisms. Steam post image Omega Rune. Steam post image Cost for converting runes into omega. Steam post image Trees are now seeded. Uninstalling the game no longer erases player progression. Game design: Increased score limits and doubled values. Disabled booster figures.
addedFeatures :Prism Content : * Prism: Adjusted how four-of-a-kind increments work and changed the rarity of pairs. * Prism: Added the ability to reorder duplicate prisms. * Prism: Various balance changes applied to multiple prisms. * Prism: Certain prisms now have to be bought outright and are banned from appearing in the choice pool. * Prism: Give Rage and MM increments for every scoring dice. * Prism: If the first and last dice match, you gain MM bonuses. * Prism: Points are now added to dice faces for each scoring dice. * Prism: Give bonuses for every level and hand played, as well as rewards for playing different pairs. * Prism: Special prisms now allow interactions with treasure maps and can create Rune Omega under certain conditions. * Prism: A new prism called "Condensateur" has been added. * Prism: Minimum attack value bonuses and new gold-gaining mechanics for entering nodes have been * Prism: introduced for prisms. * Prism: New prisms grant bonuses based on the number of pairs played or react to dice based on Pi digits. * Prism: Improved and capped reroll bonuses with specific point increases. * Prism: Omega can now be created by collecting more than a certain amount of gold. * Prism: Multiplier bonuses for attacks when dice remain unused. * Prism: Added a "Palindrome" prism for unique gameplay. * Prism: Increments now occur when rerolls are stored or when entering shops. * Prism: React if fewer than a certain number of figures are played. * Prism: Quality of prisms in your inventory now affects certain bonuses. * Prism: Give extra bonuses when played at level 0. * Prism: Remember the first figure played and react accordingly. * Prism: Increments are applied when entering nodes. * Prism: React to prime numbers, and prime tips have been introduced. * Prism: Prisms are copied after reaching elite nodes. * Prism: New incremental bonuses based on the number of odd or final dice rerolled. * Prism: Rerolling can now grant gold or activate new positional bonuses. * Prism: Added new prisms that boost experience when forming combinations. * Prism: Points and multipliers for prisms have been reordered for better balance. * Prism: Grant runes at low scores and trigger extra actions for the last dice reroll. * Prism: New prisms provide MM for each figure played. * Prism: Increments are gained when destroying consumables. * Prism: Earn gold if your dice value shares the same digits as your money. * Prism: Swapped points and multipliers for certain prisms. * Prism: Incremental MM now applies if no enhancements or auras are present on the attacking dice. * Prism: The value of items sold in shops can now be randomized. * Prism: The first reroll destroys the face of the first dice, and additional enhancements are applied. * Prism: The first dice now has an increased value. * Prism: Gold rewards are given for the last dice to score. * Prism: MM increases are granted for each final hand played. * Prism: Now memorize damage and inflict it when sold. * Prism: Rewards are given if the last hand is a sniper hand. * Prism: destruction effects when gold reaches a certain amount, resetting MM with different hands, and random range increases. * Prism: Multiple bonuses that decrease one by one has been added.
addedDeck Content :Deck: Any purchase causes the shop to reroll + added new relic. * Deck: Negative experience + added new relic. * Deck: New unlock conditions. * Deck: No experience points. * Deck: Can loot Omega. * Deck: Dice cannot be modified. * Deck: All minor nodes are now elite nodes. * Deck: Health is hidden but XP bonuses are added. * Deck: Single attack only. * Deck: Relic MM on point. * Deck: restrictions applied to choice elements. * Deck: Blitzkrieg mode. * Deck: Gold limit. * Deck: Inflation mechanics. * Deck: Finite Fury / The Ant. * Deck: Doppelgänger. * Deck: No repeating faces on reroll. * Deck: No rerolling allowed.
addedOther Changes:Added tooltip indicating "Never Owned" below prisms, goods, and relics. InputSwitchDetector now detects any input from mouse/keyboard/gamepad. Glowing relic when activated. Game design: Always a slight chance to loot epic prisms. Tooltip: Added explanation for damage bar. Dialogue now appears only once per session. Bigger dialogue buttons. Added icons for prism, dice, and goods limits.
fixedBug Fix :Fixed gamepad-related bugs. Fixed navigation conflicts with Unity Input System and mouse. Editor bug fix: Score incremented twice. Fixed deck reroll shop bug. Bugfix: New GUID for prisms. Bugfix: Missing components in database. Fixed bug when dragging prisms. Bugfix: Reward panel no longer displays the "Prism" category if no bonuses apply. Bugfix: Prism IGetRewardWinFight no longer grants double rewards. Steam Deck icons/interaction bug fix. Bugfix: Correctly counts prism discovery for unlocks. Bugfix: Prisms can no longer block dice distribution when the prism slot is full. Fixed button bugs in the deck selection and figure info panels. Fixed tooltip positioning and default visibility issues. Fixed bug preventing buying/destroying actions when losing focus. Various UI and gameplay bug fixes related to prism interactions and combinations. Fixed tooltip display issues for prisms. Fixed name display for controller icons. Debugged UI action map switching. Fixed cinematic button bugs. Updated button localization for controller icons and shortcuts. Fixed relic selection for damage-based combinations. Bugfix: Tooltip at screen edges, better spacing for deck icons, and better effects behind figure list levels. Bugfix: Save system no longer restarts tutorials when disabling them. Debugging screen transitions and minimum button font size set to 22. Fixed tooltip price display. Tooltip shortcuts now hide when the object is destroyed. Bugfix: Music volume now correctly adjusts in the options menu without restarting. Fixed experience display and Steam Deck resolution preview issues.
Roll Five changes
addedExperience system. Steam post image Deck: Reworked deck , new relic for difficulty. The demo can now reach difficulty 4. Steam post image Game design: Prisms can appear with auras in the choice shop. Steam post image Unlock conditions in the collection. Steam post image Reskinned map tree. Steam post image Aura to dice & prisms. Steam post image Omega Rune. Steam post image Cost for converting runes into omega. Steam post image Trees are now seeded. Uninstalling the game no longer erases player progression. Game design: Increased score limits and doubled values. Disabled booster figures.
addedPrism Content : * Prism: Adjusted how four-of-a-kind increments work and changed the rarity of pairs. * Prism: Added the ability to reorder duplicate prisms. * Prism: Various balance changes applied to multiple prisms. * Prism: Certain prisms now have to be bought outright and are banned from appearing in the choice pool. * Prism: Give Rage and MM increments for every scoring dice. * Prism: If the first and last dice match, you gain MM bonuses. * Prism: Points are now added to dice faces for each scoring dice. * Prism: Give bonuses for every level and hand played, as well as rewards for playing different pairs. * Prism: Special prisms now allow interactions with treasure maps and can create Rune Omega under certain conditions. * Prism: A new prism called "Condensateur" has been added. * Prism: Minimum attack value bonuses and new gold-gaining mechanics for entering nodes have been * Prism: introduced for prisms. * Prism: New prisms grant bonuses based on the number of pairs played or react to dice based on Pi digits. * Prism: Improved and capped reroll bonuses with specific point increases. * Prism: Omega can now be created by collecting more than a certain amount of gold. * Prism: Multiplier bonuses for attacks when dice remain unused. * Prism: Added a "Palindrome" prism for unique gameplay. * Prism: Increments now occur when rerolls are stored or when entering shops. * Prism: React if fewer than a certain number of figures are played. * Prism: Quality of prisms in your inventory now affects certain bonuses. * Prism: Give extra bonuses when played at level 0. * Prism: Remember the first figure played and react accordingly. * Prism: Increments are applied when entering nodes. * Prism: React to prime numbers, and prime tips have been introduced. * Prism: Prisms are copied after reaching elite nodes. * Prism: New incremental bonuses based on the number of odd or final dice rerolled. * Prism: Rerolling can now grant gold or activate new positional bonuses. * Prism: Added new prisms that boost experience when forming combinations. * Prism: Points and multipliers for prisms have been reordered for better balance. * Prism: Grant runes at low scores and trigger extra actions for the last dice reroll. * Prism: New prisms provide MM for each figure played. * Prism: Increments are gained when destroying consumables. * Prism: Earn gold if your dice value shares the same digits as your money. * Prism: Swapped points and multipliers for certain prisms. * Prism: Incremental MM now applies if no enhancements or auras are present on the attacking dice. * Prism: The value of items sold in shops can now be randomized. * Prism: The first reroll destroys the face of the first dice, and additional enhancements are applied. * Prism: The first dice now has an increased value. * Prism: Gold rewards are given for the last dice to score. * Prism: MM increases are granted for each final hand played. * Prism: Now memorize damage and inflict it when sold. * Prism: Rewards are given if the last hand is a sniper hand. * Prism: destruction effects when gold reaches a certain amount, resetting MM with different hands, and random range increases. * Prism: Multiple bonuses that decrease one by one has been added.
addedDeck: Any purchase causes the shop to reroll + added new relic. * Deck: Negative experience + added new relic. * Deck: New unlock conditions. * Deck: No experience points. * Deck: Can loot Omega. * Deck: Dice cannot be modified. * Deck: All minor nodes are now elite nodes. * Deck: Health is hidden but XP bonuses are added. * Deck: Single attack only. * Deck: Relic MM on point. * Deck: restrictions applied to choice elements. * Deck: Blitzkrieg mode. * Deck: Gold limit. * Deck: Inflation mechanics. * Deck: Finite Fury / The Ant. * Deck: Doppelgänger. * Deck: No repeating faces on reroll. * Deck: No rerolling allowed.
addedAdded tooltip indicating "Never Owned" below prisms, goods, and relics. InputSwitchDetector now detects any input from mouse/keyboard/gamepad. Glowing relic when activated. Game design: Always a slight chance to loot epic prisms. Tooltip: Added explanation for damage bar. Dialogue now appears only once per session. Bigger dialogue buttons. Added icons for prism, dice, and goods limits.
fixedFixed gamepad-related bugs. Fixed navigation conflicts with Unity Input System and mouse. Editor bug fix: Score incremented twice. Fixed deck reroll shop bug. Bugfix: New GUID for prisms. Bugfix: Missing components in database. Fixed bug when dragging prisms. Bugfix: Reward panel no longer displays the "Prism" category if no bonuses apply. Bugfix: Prism IGetRewardWinFight no longer grants double rewards. Steam Deck icons/interaction bug fix. Bugfix: Correctly counts prism discovery for unlocks. Bugfix: Prisms can no longer block dice distribution when the prism slot is full. Fixed button bugs in the deck selection and figure info panels. Fixed tooltip positioning and default visibility issues. Fixed bug preventing buying/destroying actions when losing focus. Various UI and gameplay bug fixes related to prism interactions and combinations. Fixed tooltip display issues for prisms. Fixed name display for controller icons. Debugged UI action map switching. Fixed cinematic button bugs. Updated button localization for controller icons and shortcuts. Fixed relic selection for damage-based combinations. Bugfix: Tooltip at screen edges, better spacing for deck icons, and better effects behind figure list levels. Bugfix: Save system no longer restarts tutorials when disabling them. Debugging screen transitions and minimum button font size set to 22. Fixed tooltip price display. Tooltip shortcuts now hide when the object is destroyed. Bugfix: Music volume now correctly adjusts in the options menu without restarting. Fixed experience display and Steam Deck resolution preview issues.
Features :
Experience system. Steam post image Deck: Reworked deck , new relic for difficulty. The demo can now reach difficulty 4. Steam post image Game design: Prisms can appear with auras in the choice shop. Steam post image Unlock conditions in the collection. Steam post image Reskinned map tree. Steam post image Aura to dice & prisms. Steam post image Omega Rune. Steam post image Cost for converting runes into omega. Steam post image Trees are now seeded. Uninstalling the game no longer erases player progression. Game design: Increased score limits and doubled values. Disabled booster figures.
Prism Content : * Prism: Adjusted how four-of-a-kind increments work and changed the rarity of pairs. * Prism: Added the ability to reorder duplicate prisms. * Prism: Various balance changes applied to multiple prisms. * Prism: Certain prisms now have to be bought outright and are banned from appearing in the choice pool. * Prism: Give Rage and MM increments for every scoring dice. * Prism: If the first and last dice match, you gain MM bonuses. * Prism: Points are now added to dice faces for each scoring dice. * Prism: Give bonuses for every level and hand played, as well as rewards for playing different pairs. * Prism: Special prisms now allow interactions with treasure maps and can create Rune Omega under certain conditions. * Prism: A new prism called "Condensateur" has been added. * Prism: Minimum attack value bonuses and new gold-gaining mechanics for entering nodes have been * Prism: introduced for prisms. * Prism: New prisms grant bonuses based on the number of pairs played or react to dice based on Pi digits. * Prism: Improved and capped reroll bonuses with specific point increases. * Prism: Omega can now be created by collecting more than a certain amount of gold. * Prism: Multiplier bonuses for attacks when dice remain unused. * Prism: Added a "Palindrome" prism for unique gameplay. * Prism: Increments now occur when rerolls are stored or when entering shops. * Prism: React if fewer than a certain number of figures are played. * Prism: Quality of prisms in your inventory now affects certain bonuses. * Prism: Give extra bonuses when played at level 0. * Prism: Remember the first figure played and react accordingly. * Prism: Increments are applied when entering nodes. * Prism: React to prime numbers, and prime tips have been introduced. * Prism: Prisms are copied after reaching elite nodes. * Prism: New incremental bonuses based on the number of odd or final dice rerolled. * Prism: Rerolling can now grant gold or activate new positional bonuses. * Prism: Added new prisms that boost experience when forming combinations. * Prism: Points and multipliers for prisms have been reordered for better balance. * Prism: Grant runes at low scores and trigger extra actions for the last dice reroll. * Prism: New prisms provide MM for each figure played. * Prism: Increments are gained when destroying consumables. * Prism: Earn gold if your dice value shares the same digits as your money. * Prism: Swapped points and multipliers for certain prisms. * Prism: Incremental MM now applies if no enhancements or auras are present on the attacking dice. * Prism: The value of items sold in shops can now be randomized. * Prism: The first reroll destroys the face of the first dice, and additional enhancements are applied. * Prism: The first dice now has an increased value. * Prism: Gold rewards are given for the last dice to score. * Prism: MM increases are granted for each final hand played. * Prism: Now memorize damage and inflict it when sold. * Prism: Rewards are given if the last hand is a sniper hand. * Prism: destruction effects when gold reaches a certain amount, resetting MM with different hands, and random range increases. * Prism: Multiple bonuses that decrease one by one has been added.
Deck Content :
AddedDeckAny purchase causes the shop to reroll + added new relic. * Deck: Negative experience + added new relic. * Deck: New unlock conditions. * Deck: No experience points. * Deck: Can loot Omega. * Deck: Dice cannot be modified. * Deck: All minor nodes are now elite nodes. * Deck: Health is hidden but XP bonuses are added. * Deck: Single attack only. * Deck: Relic MM on point. * Deck: restrictions applied to choice elements. * Deck: Blitzkrieg mode. * Deck: Gold limit. * Deck: Inflation mechanics. * Deck: Finite Fury / The Ant. * Deck: Doppelgänger. * Deck: No repeating faces on reroll. * Deck: No rerolling allowed.
Other Changes:
Added tooltip indicating "Never Owned" below prisms, goods, and relics. InputSwitchDetector now detects any input from mouse/keyboard/gamepad. Glowing relic when activated.
Game design
Always a slight chance to loot epic prisms.
Tooltip
Added explanation for damage bar. Dialogue now appears only once per session. Bigger dialogue buttons. Added icons for prism, dice, and goods limits.
Bug Fix :
Fixed gamepad-related bugs. Fixed navigation conflicts with Unity Input System and mouse.
Prisms can no longer block dice distribution when the prism slot is full. Fixed button bugs in the deck selection and figure info panels. Fixed tooltip positioning and default visibility issues. Fixed bug preventing buying/destroying actions when losing focus. Various UI and gameplay bug fixes related to prism interactions and combinations. Fixed tooltip display issues for prisms. Fixed name display for controller icons. Debugged UI action map switching. Fixed cinematic button bugs. Updated button localization for controller icons and shortcuts. Fixed relic selection for damage-based combinations.
Bugfix
Tooltip at screen edges, better spacing for deck icons, and better effects behind figure list levels.
Bugfix
Save system no longer restarts tutorials when disabling them. Debugging screen transitions and minimum button font size set to 22. Fixed tooltip price display. Tooltip shortcuts now hide when the object is destroyed.
Bugfix
Music volume now correctly adjusts in the options menu without restarting. Fixed experience display and Steam Deck resolution preview issues.