Full notes
Full Roll Five update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
New Features:
Added a tutorial for the first fight, which can be disabled in the options. Steam post image * The "No-Six" deck is now unlocked by default. * Introduced a new Treasure node. * Added Seed Copy/Paste feature. * Added information on how the fight score is determined by the number of steps. * Added information on rarity loot table for prisms. Steam post image
Balancing:
Limited the maximum difficulty in the demo to 3. * The first two levels' choice reward scenes are now filled with prisms only. * The shop now defaults to offering 4 prisms, 4 relics, and 4 goods. * The base cost for shop rerolls has been reduced.
Bug Fixes:
- Fixed the tutorial tooltip position on Full HD screens. * Updated tree proportionssmaller node size, shorter lines, and larger highlight nodes. * Equalized values for the luck relic and constant luck. * Prisms added to the inventory now stack from the bottom and are added to the top of the pile. * Added tooltips for the Ethereal consumable. * Added restrictions for boosting secret figures in the shop, choices, and when creating random boost figures. * Fixed tooltip step bug. * Fixed an issue where luck only came from prisms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
