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Steam News10 June 20242y ago

Demo 3 : New prism art, new content, and new features !

New Features: * 24 New Prisms * New artwork for prisms! Prism art themes are based on consumables, figures, retrigger, economy, and other types. * Prism economy have a new aspect: "Piece".

Full notes

Full Roll Five update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Compatibility
addedNew Features: * 24 New Prisms * New artwork for prisms!
addedPrism art themes are based on consumables, figures, retrigger, economy, and other types. * Prism economy have a new aspect: "Piece". * Prisms that retrigger dice now have a new aspect: "Trianglehedron". * Prisms for dice figure bonuses now have a new aspect: "Cube". * Prism consumables now have a new aspect: "Losange". * Other prisms now have a new aspect: "Dodecahedron". * New prism colors indicate rarity. * Added localization for Chinese (Simplified), German, Japanese, Portuguese, and Spanish. Steam post image * Added a limit to the number of consumables a player can hold. * Added juice effects when a prism is bought or chosen. * Added a dialogue scene after defeating a boss in Story mode. * Added Retrigger prisms. * Added a preview of the current difficulty reached for each deck. * Added a preview to the boss score bar.
addedNew Content: * Added relics: +1 Consumable slot, -1 Consumable slot, -1 Prism slot. * Prism: Increase MultiplicativeMult when a prism is destroyed. * Prism: Add MultiplicativeMult when the highest prism is destroyed. * Prism: Destroy the highest prism and add its sell value to Mult. * Prism: Add MultiplicativeMult when enhanced dice score and remove it. * Prism: Create a rune when gold is low. * Prism: Create a prism when entering a fight. * Prism: Create a rune when entering a fight. * Prism: Enhance each face when the condition is met. * Prism: Create a rune if a figure is played. * Prism: Add a boost figure if the correct condition is played. * Prism: Give MultiplicativeMult if enough dice are enhanced. * Prism: Incremental when a rune is used. * Prism: Incremental when a boost figure is used. * Prism: Black Jack. * Prism: Score for each dice in hand when scoring. * Prism: Shop discount. * Prism: Mult if no repeat value in scoring. * Prism: Give gold if the figure is different from the last figure. * Prism: Mult for each relic you own. * Prism: MultiplicativeMult if all DiceCharace are scoring. * Prism: Increase MultiplicativeMult when entering a fight. Reset when entering a shop. * Prism: Bonus if the player has more than two most played figures. * Prism: Destroy if a black dice is played, otherwise give a multiplier. * Prism: Add prism spheres; decrease each hand upgraded.
fixedBug Fixes: * Fixed font issues for Chinese and Japanese. * Fixed a bug where prisms would create rune/prism events when not bought. Wrapped on shop title. * Fixed a bug where the "last consumable used" was persistent between games. * Fixed a bug where scoring other dice would cause them to reroll for free. * Fixed a bug where using the "Wine" consumable would cause the score target to drop below the current score, resulting in a win. * Fixed a bug in the choice scene where tooltips and relics didn't get removed after making a choice. * Improved prism color aspects and colors based on rarity. * Fixed prism outlines. * Fixed missing scripts on prisms. * Fixed raycast bugs for prism selection * Other localizations error

Roll Five changes

addedNew Features: * 24 New Prisms * New artwork for prisms!
addedPrism art themes are based on consumables, figures, retrigger, economy, and other types. * Prism economy have a new aspect: "Piece". * Prisms that retrigger dice now have a new aspect: "Trianglehedron". * Prisms for dice figure bonuses now have a new aspect: "Cube". * Prism consumables now have a new aspect: "Losange". * Other prisms now have a new aspect: "Dodecahedron". * New prism colors indicate rarity. * Added localization for Chinese (Simplified), German, Japanese, Portuguese, and Spanish. Steam post image * Added a limit to the number of consumables a player can hold. * Added juice effects when a prism is bought or chosen. * Added a dialogue scene after defeating a boss in Story mode. * Added Retrigger prisms. * Added a preview of the current difficulty reached for each deck. * Added a preview to the boss score bar.
addedNew Content: * Added relics: +1 Consumable slot, -1 Consumable slot, -1 Prism slot. * Prism: Increase MultiplicativeMult when a prism is destroyed. * Prism: Add MultiplicativeMult when the highest prism is destroyed. * Prism: Destroy the highest prism and add its sell value to Mult. * Prism: Add MultiplicativeMult when enhanced dice score and remove it. * Prism: Create a rune when gold is low. * Prism: Create a prism when entering a fight. * Prism: Create a rune when entering a fight. * Prism: Enhance each face when the condition is met. * Prism: Create a rune if a figure is played. * Prism: Add a boost figure if the correct condition is played. * Prism: Give MultiplicativeMult if enough dice are enhanced. * Prism: Incremental when a rune is used. * Prism: Incremental when a boost figure is used. * Prism: Black Jack. * Prism: Score for each dice in hand when scoring. * Prism: Shop discount. * Prism: Mult if no repeat value in scoring. * Prism: Give gold if the figure is different from the last figure. * Prism: Mult for each relic you own. * Prism: MultiplicativeMult if all DiceCharace are scoring. * Prism: Increase MultiplicativeMult when entering a fight. Reset when entering a shop. * Prism: Bonus if the player has more than two most played figures. * Prism: Destroy if a black dice is played, otherwise give a multiplier. * Prism: Add prism spheres; decrease each hand upgraded.
fixedBug Fixes: * Fixed font issues for Chinese and Japanese. * Fixed a bug where prisms would create rune/prism events when not bought. Wrapped on shop title. * Fixed a bug where the "last consumable used" was persistent between games. * Fixed a bug where scoring other dice would cause them to reroll for free. * Fixed a bug where using the "Wine" consumable would cause the score target to drop below the current score, resulting in a win. * Fixed a bug in the choice scene where tooltips and relics didn't get removed after making a choice. * Improved prism color aspects and colors based on rarity. * Fixed prism outlines. * Fixed missing scripts on prisms. * Fixed raycast bugs for prism selection * Other localizations error

New Features: * 24 New Prisms * New artwork for prisms!

  • Prism art themes are based on consumables, figures, retrigger, economy, and other types. * Prism economy have a new aspect: "Piece". * Prisms that retrigger dice now have a new aspect: "Trianglehedron". * Prisms for dice figure bonuses now have a new aspect: "Cube". * Prism consumables now have a new aspect: "Losange". * Other prisms now have a new aspect: "Dodecahedron". * New prism colors indicate rarity. * Added localization for Chinese (Simplified), German, Japanese, Portuguese, and Spanish. Steam post image * Added a limit to the number of consumables a player can hold. * Added juice effects when a prism is bought or chosen. * Added a dialogue scene after defeating a boss in Story mode. * Added Retrigger prisms. * Added a preview of the current difficulty reached for each deck. * Added a preview to the boss score bar.

New Content: * Added relics: +1 Consumable slot, -1 Consumable slot, -1 Prism slot. * Prism: Increase MultiplicativeMult when a prism is destroyed. * Prism: Add MultiplicativeMult when the highest prism is destroyed. * Prism: Destroy the highest prism and add its sell value to Mult. * Prism: Add MultiplicativeMult when enhanced dice score and remove it. * Prism: Create a rune when gold is low. * Prism: Create a prism when entering a fight. * Prism: Create a rune when entering a fight. * Prism: Enhance each face when the condition is met. * Prism: Create a rune if a figure is played. * Prism: Add a boost figure if the correct condition is played. * Prism: Give MultiplicativeMult if enough dice are enhanced. * Prism: Incremental when a rune is used. * Prism: Incremental when a boost figure is used. * Prism: Black Jack. * Prism: Score for each dice in hand when scoring. * Prism: Shop discount. * Prism: Mult if no repeat value in scoring. * Prism: Give gold if the figure is different from the last figure. * Prism: Mult for each relic you own. * Prism: MultiplicativeMult if all DiceCharace are scoring. * Prism: Increase MultiplicativeMult when entering a fight. Reset when entering a shop. * Prism: Bonus if the player has more than two most played figures. * Prism: Destroy if a black dice is played, otherwise give a multiplier. * Prism: Add prism spheres; decrease each hand upgraded.

Bug Fixes: * Fixed font issues for Chinese and Japanese. * Fixed a bug where prisms would create rune/prism events when not bought. Wrapped on shop title. * Fixed a bug where the "last consumable used" was persistent between games. * Fixed a bug where scoring other dice would cause them to reroll for free. * Fixed a bug where using the "Wine" consumable would cause the score target to drop below the current score, resulting in a win. * Fixed a bug in the choice scene where tooltips and relics didn't get removed after making a choice. * Improved prism color aspects and colors based on rarity. * Fixed prism outlines. * Fixed missing scripts on prisms. * Fixed raycast bugs for prism selection * Other localizations error

Source

Steam News / 10 June 2024

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