Full notes
Full Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Performance
- Balance
- Gameplay
Please continue using the forums to report bugs :) You all have been a huge help! The following changes and fixes are addressed in this update:
The score limit has been removed. Scientific notation will be used for large numbers to allow for much higher scores
4 new passive abilities: All-in, Bogo, Scavenger, PassiveHunter
All-in: Lottery Faces are multiplied by 7, Numeric faces are worth 0
Bogo: Buy an upgrade get a random cheaper upgrade free! Can be purchased multiple times. Gives an additional free upgrade for each time you purchase this.
Scavenger: Get a free shop refresh every 33 rolls instead of 100
Passive Hunter: Get two free shop refreshes everytime you buy a passive abillity
Boost to base game performance as well as variable performance modes now available in settings
New transition setting to customize the transition speed between shopping and rolling!
Buying an upgrade without applying it now results in a refund
Leaderboard connectivity improvements and name change functionality
Shop price scaling reduced!
Game now saves on shop refresh
Cost reduction for shop refresh adder
- Bug Fixesdie will no longer spawn in the wrong location, no weights bonus will no longer apply if a light weight appears, your number of rolls until the next free refresh will now save properly, void face will now properly remove weights, your highscore will more accurately match the end of game score, some improper text has been removed from analytic mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
